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What Is Combat Like In Eternal Crusade?

Discussion in 'Ask the Team' started by BrentEllison, Oct 19, 2013.

  1. Praeter Praeter Curator

    From my experiences in multifaction combat, usually #2 and #3 don't team up. After #2 has decided they can't beat #1, they turn and beat down #3. Why slam your head into a wall of Space Marines that out number you 5 to 1 when you out number Eldar 3 to 1? After all, it is a game and most people just want to kill stuff, not be killed. But that's why you added Tryanids. :)
    Romulous xDAx, Khyrus and Grigdusher like this.
  2. Fraxxxi Fraxxxi Subordinate

    "the combat plays out like a proper third-person shooter and in this regard one of our big inspirations is Space Marine"

    please, for the love of the emperor/warp/gork/mork/asuryan, please, please please do a better job of it.
    I bought Space Marine TWICE, because I could not stand waiting an additional 24h until my amazon shipment arrived. and it was the worst multiplayer experience I've had in a long time.
    of course in EC the horrendous lobby system would be out of the question, but the weapons were (are) unbalanced, handling is wonky, and the worst thing is a bug that has not been fixed since launch: if you have a low-spec (but better than minimum spec!) computer, bracing with a heavy bolter does nothing - your rate of fire will not increase. similarly, all other weapons have a lower rate of fire on low-end PCs.
    please take nothing from SM's multiplayer except for a few design ideas.
    Ahremer and Warpman like this.
  3. Romp Romp Subordinate

    This is really exciting! cant wait till we get more light from the end of the tunnel
  4. Kakuzo New Member


    Hi Brent,

    One comment on the game play that was shown.
    Since it's a 3rd person shooter, it's a given that you see the back of your character as you play. But in the demo the character was a Chaos SM (I think) and his armor was massive. As cool as it sounds, his armor was actually covering up quite a lot of the screen, and was really restricting the players field of view.

    Not sure if it's a big issue, but it seemed odd to me.

    Thanks,
    -K
    Ahremer and Khyrus like this.
  5. GhostHand ctuttle New Member

    Really liked the direction of the gameplay footage. Excited to see where this is going.
  6. simple solution; dont go solo, especially in a 40k game that's suicide.
  7. Azrael Azrael11197 Subordinate

    Will we be looking at a rock-paper-scissors situation between the various factions and classes?
  8. Tyryt Tyryt Prefectus

    I doubt it will be that straightforward, however, they did say asymmetric balance, so, yes? But like I said, I doubt it will be that straightforward.
  9. Azrael Azrael11197 Subordinate

    Have there been any word on how the Heavy Bolters, Big Dakkas, or Shrike Cannons play?
  10. Tyryt Tyryt Prefectus

    Not yet.

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