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What Is Combat Like In Eternal Crusade?

Discussion in 'Ask the Team' started by BrentEllison, Oct 19, 2013.

  1. vimorain New Member



    again you 2 keep messing together Lore and general game mechanics.look at any game.there is no perma-death,but you have in them their own lore and all variability. your example makes obvious that you don't have more than 10 years.again,there could be unlock tree leading between selected archeotypes.Also,once again Gorilla puts together 2 separate things.Loadout and Class.Class could be Farseer,but he/she could have several loadouts leading to different functionality.It starts to look like Devs already decided what game is going to be like here.Planetside 2 W40 000 skinpack.I prey I am wrong.I have been waiting for next w40k game long and now this looks like reskinned modern shooter.
  2. Kilgar Kilgar Cipher


    I doubt people even considered permanent death ^^; Thats absolutely hardcore gameplay, but its a choice (as you could see in Diablo 3), but it cant be implemented into a shooter xD You WILL die. This is a multiplayer, not a single player, where hardcore permanent death would work :p
    What we talked about is that how to implement the classes and roles :)
    True, the game needs to be playable. But, it should reflect the lore to some extent. There must be some compromises here, thats for certain. However, it would be a joke if you could switch to whatever role you want at any given time and just need to respawn. Thats just borderline stupid. It would not encourage players to play a specialist, since you can be a jack of all trades all-rounder. Which would lead to a GW2 like fail.
    That game's gameplay fallen apart exactly because of this reason.

    No roles.
    No defined purpuse.
    Everybody could do anything.

    I dont want that... that would give too much power and too much freedom of spec to any given player. And it becomess quite boring if you can pull out a card versus everything from your ars. Thats the beauty of a specialisation: you forsake something IN FAVOUR of that spec. Be it ranged, melee, stealth, sniping, psychic force, terminator armor, ect.
    But there should be a penalty for gaining something. Not just gain-gain-gain. You need to think on a boarder field. If this were a single player game... sure. But you have to factor in the prospect that such levity in class system would make totally broken characters that can do anything at will, just need to re-spawn and you can be a Devastator/ASM/Librarian/Terminator/melee spec Tac. marine/scout with sniper gun...
    lol...
    Just... no... XD
    larrence83 likes this.
  3. vimorain New Member

    well said and we need to get heard so they dont really turn this into bland shooter
  4. I would argue the opposite, we need to be heard so this doesn't turn into another bland themepark MMORPG that doesn't do anything new.
  5. Kilgar Kilgar Cipher


    Agree, as long as they dont fall on the other side of the horse and try to be too original. We've already seen where that leads... (SW:TOR, GW2, Aion just to name a few tries that failed in the end).
    As long as the game is interesting and dont breaks away from the lore too much, I'm game.
    But they got quite a challenge on their hands with figuring out how to implement the roles and classes ^^;
    larrence83 likes this.
  6. Tyryt Tyryt Prefectus

    There's an argument that "anyone being able to do anything" ruins gameplay and balance yet.. Have you played Eve? Anyone can, literally, do everything, if they put in the time and have the funds for whatever they want to buy. Still, you have players who prefer to fly a light scout instead of a titan, even if they have the ISK and skills for it. And yet, they can still just hop into a different ship when they want. Yet, I'd hardly say that it has led to a stagnant game or people leaving because everyone can do everything.
    Ragansi likes this.
  7. Kilgar Kilgar Cipher


    You forget that in EVE it sometimes takes 1+ year to fully specialise and get everything you need in a spec. I ran a miner and it literally takes 1-1 1/2+ year to fly a fully kitted mining barge and thats rushing it, usually forsaking every other training like scanning, electronics and whatnot. Sure... you can fly everything. However to do it in a solid way you need to invest a shitton of time to train the skill books. So once you specced out for T2-T3 cuiser you wont really fly something else x)

    You cant apply EvE here... its fundamentally different game. Plus its a totally different genre. You cant expect a real time strategy/rpg/tactical game to work like a shooter RPG... they just work too differently.
    larrence83 likes this.
  8. Rasczak Rasczak Subordinate

    There's also the fact that in EVE, everyone can do everything, but not *at the same time*.

    For example, in Battlefield 2 (and even Project Reality), anyone can take any class, at any time. Though PR does make some classes dependent upon logistics and squad size, anyone can still take them.

    But an AT soldier isn't very good at killing infantry. An Assault kit can't give ammo. A Support kit can't heal. A Medic can't kill tanks. Anybody can take any class, but no class can do everything at the same time.

    PS2 often put too many roles into one class, and there was a whole lot of overlap. For example, everyone except Infiltrators had C4. LMGs filled the same roles as ARs. Everyone could take healing kits. An HA with a Striker or Annihilator could be anti-infantry, anti-tank, and anti-air at the same time. To top it off, generalist loadouts were usually better at every role than the specialist loadout for said role. The Striker was especially bad about this, completely outclassing both AA and AT launchers while filling both roles.

    Too many people could do too many things at once.
    NathanielGarro likes this.
  9. Tyryt Tyryt Prefectus

    Did anyone say that advancement would be quick, or that everything would be usable day 1? If so, I missed it somewhere.

    The point is, we know that there will be advancements, and loadouts, and that in theory, you aren't going to be locked into any specific choice. A lot of people are making a lot of assumptions (me too on some things, I freely admit). I think everyone needs to back off a little before saying how eveyrthing is doomed and how it should or shouldn't be X way.
  10. Kilgar Kilgar Cipher



    Hehe, true :)
    I dont take my own ideas/opinions as dead serious ^^ I just like to discuss the possibilities and until we cant see something the devs put up about this (which I assume wont happen for quite some time) we can only theorise how it would work ^^
    I actually quite enjoy seeing the different ideas and opinions to how to approach the games class mechanic :D
    There were some really sweet ideas that - truth to be told - havent thought of :)
    And yea... most likely I'm making some assupmtions also :)
    larrence83 likes this.

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