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What Is Combat Like In Eternal Crusade?

Discussion in 'Ask the Team' started by BrentEllison, Oct 19, 2013.

  1. Calbryn Fridders Cipher

    I'd disagree with that...

    There's marked difference between playing sniper than there is playing the medic. You spend a long time playing as a sniper, making across the map kills that's a lot of skill and practice that have gone into that.
    highs2lows and Mr.Green like this.
  2. Mr.Green Active Member

    Sniping systems differ a lot, I play sniper in Arma so i do know what this is :)
    My excuses to all the sniper-brothers here.
    Fridwell likes this.
  3. Calbryn Fridders Cipher

    :)
    There are other examples as well but I was speed typing in work and didn't have the time to go into every example :p
  4. Uzgub Glowgob Uzgub Active Member


    If you think WAR was successful then you are really misguided that game was terrible, that Order and Disorder faction theme made no sense when in a game universe were alliances don't last. They are like temporary fragile work-together-at-the-moment situations, that game didn't not capture. It instead diluted and cheapened it, to me it was a WoW clone, you turn in a quest, go fight bad guys, get a quest item, rinse and repeat. That is not fun or immersive, that is just full-o-fail right there. That doesn't solve anything when making a new character and deleting an old one has no repercussions, especially if your in a Guild. Just make a new character, then just do the same crap again. MMORPG fan is brain-washed hur-dur, this is not a traditional MMO the developers have made that plainly clear and acting like a little whiner isn't going to influence them to change that. It is and will be a Third-person tactical shooter similar to Space Marine and Gears, as the developers themselves have said many times in Q&A posts of different forums. So I am so sorry if this isn't a game like every other MMO on the market, that is why I and so many others are drawn to it. A game format like that would not show off the combat, races, world, and fluff well; Space Marine's combat system was somewhat flawed but it still showed how brutal and dark the combat can be, not to mention how the Orks view killing humans for fun; which in itself is a grim thought but orks make it look humorous because of their demeanor. So this Big Mek loves the current design and concept of Eternal Crusade and so keep it up Behavior ;) don't pay any heed to these nay-sayers.

    All in all it did "NOT" feel like your were in a war environment, like a battlefield thus there was no immersion apart from the fluff in the game itself from reading from quests. Miguel and other developers have said they do not want this game to feel like other MMORPGs in terms of gameplay.
    GitzStompa likes this.
  5. Kilgar Kilgar Cipher

    5 years ago, the system and style WoW and WAR made were the go-to for most of the MMO makers for a long time. Only recently you can see games like FireFall, TESO and similar MMOs that want to break away completely from the dead-beaten old system (to some extent, GW2 too, tho it failed miserably with its new class system...). At that time, every MMORPG maker wanted to topple WoW and wanted to beat it in his own game.

    I cant imagine this game would work like Warhammer or WoW, as it focuses too much on the FPS environment not a "click-to-hit" like the older MMOs are x) I can imagine something like in Skyrim, FireFall, Gears, Planetside2, Space Marine :) Each is great and each shows a wide variety of specialisation, especially PS2 and Skyrim, where you can jump in and out of every role or spec if you want.

    What I'd like to see however, is that specialisation is needed. Even in PS2, after you unlocked a lot of perks in one particular class or weapon loadout, you sticked with it. You COULD go with the others, but then again, it wasnt effective. You'd needed to use cash or sink ridiculus amount of time to advance that too.
    What I DONT want to see is that you could master ALL possible roles... seriously, even if you could that doesn't mean you should... it would just end up being another GW2-like fail where since you could do anything, you dont needed anybody else, hence it killed the multiplayer part of the game. Roles and responsibilities makes a great group play. If I dont need to rely on anybody then its a moot point, I might as well play a single player version and we were at the same boat...
    If not exactly classes, but some kind of determined roles must be given, else it will be a crappy hybrid-fest where everybody can do everything... -_-
  6. Mr.Green Active Member


    Did I say WAR was successful? Everyone shouts that their MMO is special and different from all the products on the market. This game is so far from launching, that you can’t say if it is different from other products or it’s not. Battlefield, COD, etc. don’t make you feel you’re in the war environment anyway; the only one that does is Arma, as it’s a simulator. I’m impressed with the work Behavior did already, as well as by the team itself. However you should look at the market and even though there a massive amount W40k fans there will still be other players and areas to improve, there can’t be a right or wrong way of development at the moment, but considering the interest of other players is important when aiming at such a massive auditory.
  7. Jolpo Jolpo Well-Known Member

    What kind of stealth system we will have ?
    And
    How diverse skill trees, skills, talents or progression are you working on ?
    (I hope there will be lots of customization options for your class, other than gear.)
  8. Uzgub Glowgob Uzgub Active Member


    Well with that logic no MMO or any other genre of games are different from those in their respective genre by your logic. That is the point I am making sometimes taking pieces from different genre of games isn't bad, sometimes they work and sometimes they don't. You are being over critical on the game and hasn't even come out because it was to play more like a shooter, I never said they did. All said is they are going for a more immersive experience before you went all nerd-rage, they are going with the shooter genre as a base because they think it feels right. I have to agree, I enjoyed playing Space Marine AND Gears of War. I do not like COD or Battlefield, all I am saying is I am reserving judgement until I get my hands on it and play it for myself or when I say gameplay footage of EC. If you want an idea of how it might play, pick up Space Marine. Its mostly likely going to play like it but with a cover system, healing/revive system, other improves. What's not to like what they are offering us? Should be just happy we are getting another Warhammer 40k at all to be honest, instead of whining about this and that; that is not going but that is and what not. I plan to try out every faction when I play, not just Orks. I do like chatting with you Mr.Green, you give a great argument, my dear marine ;)

    Cheers hope to meet you on the field of battle when EC comes out, how ever it will play xD.
  9. Mr.Green Active Member

    Well, anyway i think we got each others points ork. This argument will be transferred to the battlefield in the future, I hope.

    Emperor protects!
    Mekboss Grimcog likes this.
  10. Uzgub Glowgob Uzgub Active Member



    I have no qualms with specs system, I am just referring to the gameplay of the WoW clones. I just don't want to feel like you just walk up to enemy model and have a half-assed battle with it with crappy animations lol. It just doesn't feel rewarding you know, I would say it will have elements of MMO which it will need. Like specs which would be an ideal way to allow certain classes for the factions to branch into a specific role, such as Ork Boy wanted to specialize in using ranged weaponry; so he could focus on basic perks/talents that would make his ranged firepower little more accurate and deal more damage but could be at a cost to the boy's melee damage. Eventually he could unlock the Loota spec option which turns him into a new class from advancing, in which he is a skilled-ork that uses a large deff-gun to lay down suppressive fire. That is something I agree is specializations and guilds, I was just referring to actual gameplay of those games. That was my point I was trying to make x3.

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