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What Is Combat Like In Eternal Crusade?

Discussion in 'Ask the Team' started by BrentEllison, Oct 19, 2013.

  1. The Necromancer Well-Known Member

    We´ll most likely find ourselves with.

    Grunts.
    Heavies.
    Light/Assault/Shocktrooper
    Support/Healer
    Support/Caster
  2. Sindri_Myr New Member

    Ahh, chaos devotion suddenly makes sense. If marks count as speacial "wargear".
    Similar to command items in Dawn of War 2. MoK on an assualt and you get a berserker, MoT on a grunt for a Rubric?
  3. Domilyus Schlifer Prefectus

    This is indeed great news and makes things much clearer.
  4. Awesome, can't wait for the gameplay.
  5. Would it be possible to give a little teaser of what would be in the trailer?

    Not too in depth but what it has in general?

    Like:

    Landscape
    Fighting mechanics
    classes
    vehicles

    Edited: Would having additional experience rewarded for playing as your chapter would usually operate, (eg: using close combat weapons if a space wolf) be a cool idea?
  6. Demetri Dominov Demetri_Dominov Arkhona Vanguard

  7. Pauleh Pauleh Subordinate

    Combat sounds similar to Darkfall and the classes in Planetside 2.
  8. I don't think it will be as bad as Darkfall (Or at least i hope not, Darkfall was a massive disappointment and just looked awkward with really terrible combat animations.)
  9. Pauleh Pauleh Subordinate

    Tornadium: "I don't think it will be as bad as Darkfall (Or at least i hope not, Darkfall was a massive disappointment and just looked awkward with really terrible combat animations.)"

    Aye, it's the closest MMO I can think of in terms to range and melee to where you aim.
    Stretch likes this.
  10. I wouldnt ay so. Lots of people would just do that instead of other more versatile builds for the xp boots.

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