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What Faction Would You Vote In For 5th? (founders Or No)

Discussion in 'General Discussion' started by DragonOfMars, Jun 24, 2014.

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Founders or no, which faction would you want as 5th?

  1. Tau

    30.6%
  2. Imperial Guard

    15.7%
  3. Dark Eldar

    13.5%
  4. Sisters of Battle

    16.2%
  5. Necrons

    21.4%
  6. The Lost and the Damned (aka Chaos Renegades)

    2.6%
  1. Slump Slump DrSlump-B Active Member

    Most of them are good, I just want to make 2 changes, imo

    ASM/ Praetorian (they utilize gravity pack that similar to jump pack)

    TDA/ Lychguard, they are bodyguards of Necron Lord. Their body stronger and repair faster than other Necrons. And they have....Warscythe, I love this one :) . Also Lychguards have personalities, they can think and calculate to adapt the situation. In other words....they are elite like Terminators.
    Tarkus and Cronty like this.
  2. Tarl68 TARL68 Arkhona Vanguard


    agreed..thats what you get when you slap things together quickly lol
  3. Misho Misho New Member

    What about kroot?Who is gonna be Tau's melee unit?
  4. Tarl68 TARL68 Arkhona Vanguard


    if i've read the codex properly it sort of says that Kroot suck as an assault troop and their melee isnt up to scratch without their Hounds....and while the Hounds are actually fairly good at melee having them without the Kroot themselves would look strange wouldnt it?

    guess the Tau would stay as a pro-range faction and end up with some sort of combat knife equivilant for CQC
    KhanVM likes this.
  5. Misho Misho New Member

    This actually isn't a bad idea.A faction that depends sololy on ranged weapons.I like innovation and that right here is innovation.Good thinking!It will be hard to balance tho...
    KhanVM likes this.
  6. Steel*Faith SteelFaith Active Member

    Tau Empire all the way! I love every aspect of the Empire - Tau, Kroot, Vespid, Tarellians, Gue'vesa - but if I had a choice for what classes I'd want to play the most, it would be a Vespid Strian Leader, Kroot Shaper, or Gue'Vesa Veteran with Tau gear.

    I've read all the Tau codex editions, and this isn't true. Sure, they're not on the same melee level as some of the most elites, but they're dangerous in melee - that's a fact. Kroot who consume Orks in particular would be quite strong in melee, and tougher than an average Kroot - so it depends on each variation of Kroot species. Their true strength isn't melee alone, but their field-craft, guerrilla tactics, speed, agility, and ability to adapt and grow stronger - similar to Tyranids.

    One example is the Kroot's defense against Hive Fleet Gorgon - it was an impressive fight in close quarters against unusually elite and dangerous Tyranid species. It's also a great example of how well Tau and their Auxiliary forces work together and can overcome powerful threats.
  7. Mngwa Mngwa Well-Known Member

    Tau could use a few additional classes like eldar, to include all the other races they employ. I probably wouldn't try the Tau faction if there wasn't a chance for me to be a space chicken ^^
    Verzingetorix likes this.
  8. Cronty Cronty Curator

    My version would be:

    LSM / Necron

    ASM / Praetorian
    (Triarch Praetorians are the Necron close combat jump infantry unit)
    TSM / Immortal
    (Warriors are not really playable due to them not having any individuality)
    DSM / Destroyer
    (Destroyers (both heavy and normal) are the Necron long range support fire units)
    Apo / Cryptek
    (Crypteks can be "healers" and would also be great as a "summoner" type that controls combat pets - all the non-sentient Canoptek units (Wraiths, Scarabs, Spyders))

    TDA / Lychguard
    (Lychguard are the close combat "tank" infantry of the Necron army and thus the equivalent of the heavily armored Terminators)

    Bike / Tomb Blade
    Rhino / Ghost Ark
    Predator / Doomsday Ark/Annihilation Barge
    Dreadnaught / Triarch Stalker
    Land Raider / Monolith
    Thunderhawk / Doom/Night Scythe

    Of course this is all conjecture and there could be an Eldar approach, with more classes that have less equipment flexibility. One notable class that I omitted are the Deathmarks, the Necron sniper units.
    VoxC and TheEasterplatypus like this.
  9. Lelorelyn DragonOfMars Active Member


    Well, if IG can be an unique faction LatD can too. They're, in a nutshell, to IG what CSM are to LSM. That being said, they don't have a great following, compared to the other factions. That makes them a dubious choice as there's no point of having a faction relatively few people will play.
    Verzingetorix likes this.
  10. Imperial Guard would be interesting, since their individual firepower would be pretty lackluster compared to other races.

    They would need to implement orders from more veteran/senior players. These give certain boosts to newer players. Company/Regimental Banners for a constant buff. Lots more variation with vehicles. Commisar & Inquisitor hero units.

    Possible Classes:
    Guardsman
    Ogryn
    Rough Rider
    Weapons Team (Somehow managing 2 as 1).

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