One day, it will be the blood of humans that nourishes the grass. And they will feast. View: https://www.youtube.com/watch?v=apce5DngfZk Side note, while looking up that video, I saw another one titled, "Republicans propose new health care bill, and we are all going to die," and I laughed because it's funny because it's probably true that people will die as a result. : D
I could've played Planetside 2 if I wanted a terribly-balanced game with minimal lore and maximum fight.
Desperately hoping for a god-mark overhaul. This basically sums up the poor design of the god marks. I am >< this close to making another thread about god marks with suggestions. It's so exciting to hear what awesome ideas people have for the god marks, but we are unfortunately given arbitrary stat alterations that don't always make any sense. Every god mark needs to change gameplay. They need to change the feel of the class in a noticeable way for both enemies and the player alike. Nurgle guys need to feel sluggish but super tanky. Slaanesh guys need to feel twitchy and faster to respond. Tzeentch players need to be exposing their enemies to weird trickery and twists of fate that the enemy does not expect. Khorne guys need to be completely relentless and charge face-first into battle without any thought of tactical retreat. Still want to see: Nurgle mark causes Havoc/Devastator character acceleration and deceleration and possibly a tiny bit extra toughness. Slower movement and already slow stamina regen is compensation enough for a minor increase in toughness. Slaanesh mark basically grants 'Eldar movement' and either improved stamina regen speed or just 1 flat stamina (or fuel) extra... preferably the latter. Could go well with a flat health decrease, making them faster but softer, like Eldar are. Tzeentch mark grants a "cheat death" type effect which allows them to survive one killing blow on a medium cooldown... or possibly grants them a very brief death immunity, leaving them on a minimum of 1 health for something like 1 seconds. Possibly compensated by lower flat armor, so their TTK is still approximately the same in a bolter-fight. Khorne mark grants an "active bleedout" state where they can still fight as normal, but can only self-revive through their lifesteal... encouraging them to charge into battle at the brink of death. No compensation is needed for this. Khorne is already a joke mark that frequently harms your team more than it helps it.
Grass? There is no plant life on Arkhona! DO YOU HAVE ANY IDEA HOW HARD THE GAME'S ENGINE WILL IMPLODE IF YOU PANSIES START TRYING TO MAKE IT RENDER GRASS?! ONLY THE DEAD SHALL KNOW FRAMES
Depends. Did the events depicted in the following video take place in real life or a fantasy universe? View: https://www.youtube.com/watch?v=LLCF7vPanrY
https://fas.org/issues/nuclear-weapons/status-world-nuclear-forces/ The number of cities humanity is capable of destroying at any time we like would amount to destroying our entire civilization from the collapse of supply chains and such, though there would be survivors. If a region survives the explosions, technologically it would be stuck in the 19th century if it has electricity. 2nd century if it does not have electricity.
Coming from a village with no electricity (no portable generators either ) it is more like 17th-18th century. some of the houses even had indoor plumbing.