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What Do You Think Of The Grenade System?

Discussion in 'General Discussion' started by Kaldor-Draigo, Nov 21, 2014.

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What do you want from the grenade inventory system?

  1. Change it to a fixed loadout amount at spawn time, i.e. 5

  2. Keep the system as is (a supply you eventually run out of and have to acquire more grenades)

  3. I think this can be implemented better (say how)

Results are only viewable after voting.
  1. BookofLorgar Kor Subordinate

    I just checked and the FAQ no longer mentions "consumables" in the business model section. Are they no longer selling grenades/boosters/ammo in the cash shop?
  2. Destabilizator Destabilizator Nickname Change

    Especially if they re-implement the feature that you can get your grenade shot and blown out in your hand... For newbie it will take longer time to properly aim the arc so it goes where he wants - enemies have more time to shoot the grenade ;)
    Sergoros likes this.
  3. Loldoom Loldoom Well-Known Member

    Just as long as it doesn't go down the Heroes and Generals road, anti infantry grenades were affordable, you could still use them as a roomclearing tool to check if rooms had enemy's in them. But anti tank grenades and mines just didn't work. It took 2 mines to blow up a light tank which only paid enough money for half a mine, meaning that you'd actually lose money for planting mines in the game.
  4. Krooza Nob Bozz KroozaNob Well-Known Member

    i like as it is. a system where you have actually to mind for where you are throwing your bombs.
    ZO YA KAN MAKE A PROPPA'XPLOZION, WIF TONZ OF GUTZ ALL OVA DA PLAZE, EH EH AH!
  5. Tomakokamikaze Tomakokamikaze Arkhona Vanguard

    I think the granedes should occupy a slot in your inventory, so people would be more compelled to use the slot for other items/weapons. Also, I think giving a class such as devastators the option to ressuply your allies could work out great, pherhaps a ressuply box that you carry and occupies an inventory slot.
    But I might be wrong
    XD

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