WAAAAAAAAAAAAAAAAAAAGGGGGGGGGGGGGGGGGGH! *Translation: Okay, here's what I'm thinking: Rockets. Lots of Rockets. Lots of BIG Rockets. Lots of Big Rockets That fire far and fast. ...Or, if any of you genius mad boys are reading this, how about teleportation tech? Far as I know it can be done. Fire a rocket with a teleporter inside next to the sniper. If it misses or the orc dies, someone else can run though it and at least get close enough to use some REAL firepower.
We orks will probably just get an Orky sniper. Nothing else will compete with the imperium's one hit headshot gun.
Well, normally orks don't have a weapon to encounter a imperial sniper but they can encounter snipers. That's why you use kommandoz in most dow games. But this is only if they can hide so they 're invisible. Their task is to sneak upon heavy support teams and snipers and cut their throats. They can move unseen over the battlefield allowing them to get behind the enemy lines and deal some serious damage there.
sounds reasonable and orky for me to duck-tape four nlaunchers together and bring in the stormboyz while the 'umies seekin cover.Less(AKR....AKZEE...AK'R ZEE....WOTZOGGING WOT BOSS???) accuracy and and a longer cooldown for a bigger bang, so you make sure it's not gonna be a one-hit-tank-killa.in an upgrade you can get whether blue- or -red painted rockets for more accuracy or faster impact
Perhaps some sort of telescope type thing where you can mark a target then release a bomb squig which runs over to said area and blows it to WAAGGGHHH-dom come. AKA, if the annoying ass ranger sitting in cover doesn't move, he gets blown up by a small, fast target with a suicide vest.
Ork will probably just fire bomb the area, if they dont have bombs or fire bombs, they just bullet holes the area...and if they dont have bullets...welll...that what mass charges our for....and its probably going to be all 3 a once