Changes of the 1.5 patch: New Faction – Chaos Dwarfs. New provinces on the strategic map. New units, including: the Knights of Origo, Deserters, Anakonda’s Amazons, Golfang Maneater’s Ogres, the Black Mountain Boyz, Notlob's Orc Artillery, Mudat’s Half-Orcs, Dragon Company, Dark Lands Marauders, Shield Maidens, Chaos Ogres, Chaos Trolls, Stone Trolls, Norsca Dwarven Warriors, Norsca Dwarven Crossbows, Forest Goblin Spears, Forest Goblin Archers, Oglah Khan's Wolfboyz, Anvil of Doom, Earthshaker Cannon , Death Rocket, Vidovdan Guard, Cataphracts, Raiders, Triumphalists, Minotaurs, Various Hobgoblins, Chaos Warriors and Marauders reskinned into the colours of their Dark Gods. Slaaneshi Warriors revamped. New battle AI, ReallyBadAI by Germanicu5 New settlement strat models New general strat models New unique generals for some factions New scripts, including: - Conclave of Light factions cannot fight each other; - new scripted battles fol all factions (except Elves and Chaos); - new interesting quests with various powerful rewards; - AI armies strengthened, boasting more unique and elite units; - settlements change names when captured by another faction; - scripted alliance between Chaos Dwarfs and Chaos or Orc factions; - new mercenaries and unique units scripts. - new Crom invasion script, closer to fluff. Tons of new videos – new mercenaries, unique troops and events. New and expanded texts and descriptions. New units cards and info pictures for some factions.
Red Orchestra 2, Counter Strike Global Offensive and GTA5 for me. On Tuesdays, it's all tabletop day at the local hobby shop, so that's where I get my Warhammer fix. Till then...till then...