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Wh40k Rp Tools + Casual Rp Tips

Discussion in 'Role Playing' started by Uriel1339, Jan 22, 2015.

  1. Hey Uriel, do you want me to link my WIP Imperial Guard list here that has the variants and Roleplay equivalent statistics. Could expand it to incorporate more lore.
  2. Uriel1339 Uriel1339 Lord of Posts

    Since I am not sure exactly what - PM me that stuff first.
  3. As Uriel is already aware of, I'm in the process of making a relatively detailed Codex regarding RNG RPs which will also include a ton of other RP essentials even if people decided not to make it RNG based. So far with only nine hours of work put into it, the project itself is 27 pages of actual fully fleshed content and will be covering a variety of sources that attempt to stay as true to realistic lore as plausible.

    Here's some teasers as to what will be covered:
    • All Faction character class breakdowns through a progression skill tree
    • All Faction Equipment breakdowns, this will probably be one of the largest areas as I'm attempting to address anything and everything that might be found in the 40k franchise. This area also includes weapons, armour, shields, weapon modifications for melee and ranged, specialist variants, upgrades to armour, ammunition variants, etc.
    • Detailed Psychic Power progression tree and vanilla stat skill tree
    • And of course, how to implement an RNG based system in itself.
    This project is a massive WIP and should be finished by the end of two months and is expected to be roughly 200-300 pages in length and will include additional web sources for information, diagrams when possible for wargear and character classes, a working table of contents and index, and plenty of examples to help speed people on the way.

    For those of you familiar with the RPs I have hosted, albeit however short lived they have been, you are already familiar with stat based RPs which will be the basis for the entire project. The overall goal is to add to a growing library of information available to everyone to assist in different styles of RP creation.

    Edit #1: When I say all Factions, it means the following:
    • Adeptus Astartes
    • Adeptus Arbites
    • Adeptus Mechanicus
    • Adeptus Sororitas
    • Astra Militarum aka Imperial Guard
    • Imperial Navy
    • Inquisition and Daemon Hunters
    • Chaos Undivided, all factions including Traitor Guard elements
    • Greenskins aka Orks
    • Eldar and Dark Eldar
    • Necrons
    • Tau
    • Tyranids
    The lists will include vehicle and infantry archeotypes.

    Edit #2:
    Change Log as of 04/10/2015
    • The Quarter Masters requisition form is now live for use when making purchases in a RP instead of utilizing an OOC thread or conversation. The link for its use and for general guideline is listed below.
    • The Equipment Manifest has begun, Imperial standard equipment for infantry is mostly finished.
    • RNG Mechanics mostly done pending final check and re-iteration
    • Weapon, damage, and damage types including the insuring cover mechanics have been reworked to reflect each individual weapon instead of a base percentage based off ammunition grade and weapon type.
    • The first set of Character Skill Trees has been started for the Imperial Guard and Navy, Adeptus Arbites, and Adeptus Mechanicus.
    https://docs.google.com/forms/d/1OUZX_V2NzubcyMpXZBtPtJJvkhYPS3Gl_2MTXf6bezs/viewform?usp=send_form
    Uriel1339 likes this.
  4. Uriel1339 Uriel1339 Lord of Posts

    Added:
    2.2.1.2.1 Astartes Armor (Here ; by @The-Mad-Magos )
    2.2.4.1.2 Astartes Armor (Here ; by @The-Mad-Magos )

    Both refer to the same thing, just made sure it's included in Loyalist and Chaos alike.
  5. This looks promising. You do fine work in the name of the Great Good, my friend.
  6. Uriel1339 Uriel1339 Lord of Posts

    Gladly invite:
    @Colapse | @DeranVendar | @matt23 | @Maleth | @Casavay

    3. Game Master Help
    3.1 Do's & Don'ts
    3.1.2 Lore! Guideline or Law? (Here)
    3.1.3 Experience Share (Here)

    Just tell a bit about what you experienced overall here as well as outside of EC (if any experience)


    Also gladly taking requests on what to elaborate a bit more.
    Colapse likes this.
  7. Jorimel Jorimel Well-Known Member

    Some really impressive resources and work going on here!

    I have only one question, what does RNG mean? I haven't heard this term before :oops:
    Uriel1339 likes this.
  8. High Adept Zeth High_Adept_Zeth Arkhona Vanguard

    I believe it is a acronym for random number generator. :3
    Uriel1339 likes this.
  9. Jorimel Jorimel Well-Known Member

    Thanks! :)
    Uriel1339 likes this.
  10. Imperius matt23 Curator

    @Uriel1339 not exactly sure how you wanted this to look or if you just meant an overall opinion of the fore mentioned topics but here goes my best!!!...

    3. Game Master Help
    3.1 Do's & Don'ts
    -Do's & Don'ts: Do's are really a complicated thing to explain as it varies greatly depending on the type of environment you are creating for those you are GMing for. Now some of the basic Do's that can be applied for GMing, as well as other areas of life, are Listen, Understand, and Adapt. The Don'ts are tied into each of the following topics.

    1. Listen: While this seems very straight forward, it is often forgotten when doing taking on the role of GM. I am just as guilty as any when it comes to Listening. We as GM's often come up with an plan that is 'set in stone' so to speak and do not wish to bend. Players give input, and while we listen we often to not take it into consideration. That does not mean that every idea from a player is great but as a GM we do need to listen to each player respectfully as we expect them to listen and respect us the same. Often times many ideas, that are good, are overlooked and cast aside because it does not line up perfectly with the idea the GM has for his or her game. So keep an open ear and listen to what your players have to say because it might be something good!

    2. Understand: There can be a range of meanings when it comes to Understanding as a GM, but I will attempt here to break it down to simplify. Understanding can be tied directly to Listening as you can not Understand someone if you do not Listen to them. Now while Understand can be linked to players, it is not ONLY linked there. As a GM before you even put for the search for players you must Understand what it is you wish to put out to players. Understand applies to researching the topic in which the game shall be about. Do not rush putting out the game as players with experience will quickly find out you were ill prepared.

    3. Adapt: This by far is the most simple of the three to explain, but is often overlooked. Adapt! Be prepare for things to not work or bugs to pop up. Often times new systems for rolling or anything else have bugs or problems. Be prepared for them and take the time to fix them. Nothing is perfect so do not panic if something goes wrong, just be prepared for when it does.
    3.1.2 Lore! Guideline or Law?
    -The subject of Lore and how it applies to games is a topic of great controversy! On the one side we have the Lore Lords who believe if breaks lore it is HERESY, so to speak. On the other side we have the Relaxed Lorers who believe lore is meant to be broken and will do so. While there is no simple answer to this, as this is an opinionated topic, one can easily answer it with two words!!!...IT DEPENDS!!!....It depends on the type of game you as a GM are wishing to put out. If you are looking to put a 'Lore Core' game, make sure to make that understood by those who are going to be participating in your game. If Lore will be broke, make that understood as well. This way players will no what to expect within your game. So you as GM will decide the perimeters in which Lore will be followed or broken. Just ensure you make it clear to those you wish to invite to your game.

    3.1.3 Experience Share
    -Pace Yourself!: Do not rush. Sounds simple, but as with many times before we let excitement out weigh reason. This is a topic that can be applied to both player and GM alike. Rushing into something that sounds fun at first only to back out later is frustrating to both players and GMs alike. To help avoid this I merely say, know your limits! Do not, as a GM, commit to more games than you can GM effectively. This also applies to the players here. I see far to often players who come back from a hiatus or are just new and excited, so they commit to playing in every active RP thread that is happening. Soon those players burn themselves out and drop from all RPs because they are burnt out quickly or drop most they have committed to because they can not handle the amount of writing it takes. Let me make it clear here that I am not discouraging people from joining RPs as a player or GMs from starting new games, I am simply trying to explain that you need to know what you are able to handle before you commit to something.

    -Be Respectful: This is sort of one of my buttons that I really hate to have pushed, as do a lot of others. It sounds like a child's saying but I say it none the less, 'If you do not have anything nice to say, do not say anything at all.' Just respect others and what they have to say. Sounds simple but far to often people feel the need to put others do because they do not know as much or the style in which they write. This does not make you look better, as it just labels you as someone who is disrespectful. This does not mean let people say whatever they want without correcting it. I just mean that there are ways to correct people without making them feel stupid and while still getting your point across.
    Colapse, Jorimel and Uriel1339 like this.

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