Does anyone else find the premise of having space marines, chaos space marines, orks, eldar AND tyranids fighting over ONE planet a bit silly? In the first place, the planet "is in the dead centre of a void of systems - right on the edge of Imperial Space" and "the entire population has been destroyed". Meaning this planet has virtually no strategic value for pretty much anyone. Space Marines - No one left to save on the planet. Chaos Space Marines - No loyalists left to enslave/kill/torture. Tyranids - No large populations of biomass to consume. Eldar - No humans left to troll with prophesies. Orkz - Only there because all of the above came to fight over a dead planet. If the space marines had truly come to purge the word of xenos and chaos, they would just bomb the crap out of it. If there was some special relic on the planet, they would bomb the crap out of it just the same. "Better it be destroyed than in the hands of chaos/xenos" is practically the motto of the Imperium. It's so sad that the game developers feel like they need to include every race in wh40k universe in this game. If they could just settle of Imperium vs Chaos, they could probably choose a richer setting to build this game on (Cadia, for example, where an eternal crusade is actually being held in close proximity). I think the developers need to realize that there's a lot more to the Imperium and Chaos than Space Marines. In the Imperium there are Inquisitors, Assassins, Sanctioned Psykers. These are all mortals with very different fighting styles and upgrade paths. And Chaos has cultists of four different types; worshipers of Khorne, Nurgle, Slaanesh or Tzeentch. All of them with wildly different personalities and fighting styles. All of them able to evolve their bodies with gifts from their gods. I really hope for the day when WH40k's rich universe could be taken advantage of by game developers and film makers. Basically, what I'm trying to say is that I'm tired of space marines.