Eldar: Mostly their ordinary suit made from Psi-Active Plastic (or resin, I don't quite remember). Imagine a wetsuit with a bit of plating. If it's damaged, it hardens and forms 'scar tissue' that is supposed to protect from further damage. Think of it like reactive armour. Aspect Armour differs. Its the same basic concept, but with heavier plating, and less agile. This is 'real' armour, but still, eldarlike, allows for mostly natural movement. Its unknown whether it forms scar tissue, but I think it does. Heavy Aspect Armour? See above. Instant upgrade, just add more plates. That's it, I think, unless you count Rune armour which protects due to mystical wards... I don't know how cumbersome it is (but since it's essentially made from wood, I guess it's among the heaviest they have to offer). That's where my expertise ends, actually. The rest I know is just basic stuff (SM, CSM). Hope I helped. A little note, though: human-sized servo armour, and even terminator armour are a thing, but they are very, very, very cumbersome.
i have not decided my character's species yet, but i assure you he/she/it will be less combat oriented
Tau: Broadside Stealth Suit (regular, no commando or squad lead) Pathfinder armor Firewarrior armor EDIT: you gonna put also 'civilian' Tau? (Water / Earth) Caste? Or pilots? (Air Caste)
Human armour could be used by almost all races, except for astartes and orks of course and with some modification. By human armour I mean carapace "Light" power armour like in dark heresy Flak Mesh
Orks can loot everyginf, only propah ya git! But yeah for Orks we goooot- Cybork Body- [Heavily Augmented to the point of being well, a Cyborg. ] Hides and Furs/Rough vest and trousers- [Feral Ork armor and regular Boy armor respectively. Lowest tier beyond just their skivvies] Scrap Armor- [Basic in between Hides/Vest and 'Ard Armor] 'Ard Armor- [Makes the Ork look like a giant metal magnet, heaviest non-Mega Armor variant] Mega Armor- [Best possible protection, comes with movement penalty. In you look at fluff this shit lets Orks survive dead on artillery strikes]
I dunno. I've said the Tau classes aren't final Despite wanting a RP with things beside fighting involved, most of the races don't really have much in the way of non-combatants, Orks and Marines especially. That said, I am considering having pilots/skilled driver in, as well as possible bikers and stuff.
Atm my class list is: Chaos Chaos Cultist Cultist Champion Tier 2 Chaos Marine Experienced Marine Aspiring Champion Chaos Havoc Experienced Havoc Aspiring Champion Chaos Raptor Experienced Raptor Aspiring Champion Tier 3 Berzerker Experienced Berzerker Berzerker Champion Plague Marine Experienced Plague Marine Plague Champion Noise Marine Experienced Noise Marine Noise Champion Rubric Marine Experienced Rubric Aspirising Sorceror Tier 4 Chaos Chosen Veteran Chosen Chosen Champion Chaos Terminator Veteran Terminator Terminator Champion Tier 5 Sorceror Warpsmith Dark Apostle Chaos Lord Dark Eldar Tier 1 Warrior Experienced Warrior Sybarite Wych Experienced Wych Hekatrix Tier 2 Hellion Experienced Hellion Heliarch Mandrakes Experienced Mandrake Nightfiend Scourge Experienced Scourge Solarite Tier 3 Incubi Experienced Incubi Veteran Incubi Trueborn Experienced Trueborn Dracon Tier 4 Haemonculi Archon Eldar Tier 1 Corsairs Ranger Tier 2 Felarch Voidstorm Squad Tier 3 Blade Sworn Harlequin Tier 4 Void Dreamer Corsair Prince IG Tier 1 Guardsman Corporal Sergeant Ratling Ogryn Bone 'ead Tier 2 Special Weapons Heavy Weapons Pilot Bullgryn Tier 3 Stormtroopers Tech priest Tier 4 Commissar Major Cont in second post...
Orks Tier 1 Slugga Boy Betta Slugga Shoota Boy Betta Shoota Tier 2 Kommando Loota 'ard Boy Burna Boy Tier 3 Nob Betta Nob Biggest Nob Tier 4 Flash Git Betta Git Biggest Git Mek Boy Betta Mek Biggest Mek Tier 5 Mek Boss Mega Nob Warboss Marines Tier 1 Scout Experienced Scout Scout Sgt Tier 2 Devastator Experienced Devastator Devastator Sgt Assault Marine Experienced Assault Assault Sgt Tactical Marine Experienced Tactical Tactical Sgt Tier 3 Sternguard Experienced Sternguard Sternguard Sgt Vanguard Experienced Vanguard Vanguard Sgt Tier 4 Terminator Champion Veteran Terminator Terminator Sgt Tier 5 Librarian Techmarine Apothecary Captain At the minute, only the Chaos and Dark Eldar are pretty much final, which is why they have several more names between the bold ones. The bold names are the unit, the non-bold names are its rank title as it levels up (not necessarily final names). Each race costs roughly the same to go from basic troop, to top level HQ unit (give or take about 5%). Now, I'm open to adding more classes in to a tier here and there, because that won't change the overall cost of leveling from the lowest to the highest tiers, it just gives more paths to split in to on the way. Remember for each tier you can only take one class, anyway. The Tau/Kroot and human mercenaries aren't started yet ^^