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Weapons Feedback

Discussion in 'General Discussion' started by NoobMister, Apr 18, 2016.

  1. NoobMister NoobMister Steam Early Access

    I know a lot of this may be related to balancing when the game gets closer to launch, but I wanted to see if others felt the same way.

    Current Weapon Meta
    Still overly melee focused (despite the recent Nerfle). Also seems to be a lot of charged Plasma shot spamming as well, not to mention Las-Sniping is still a thing (even I've started doing it >.>; ). Oh, and grenade spam. Still a LOT of grenade spam.

    Bolter>Plasma Gun?
    Is it me, or can a Tactical Marine armed with a standard Bolter, out gun another Tactical Marine armed with a Plasma Gun that isn't using charged shots? I quite often feel that 4 uncharged Plasma Gun shots do less damage than half a clip from a Bolter, even more so at long range. Unless of course they're using a Stalker Bolter, in which case, carry on people.

    Stalker feels... bleh
    Speaking of the Stalker Bolter, this gun really does feel like it's lacking the sort of punch you'd expect from something that's meant to effectively meant to be a sniper rifle. In "Space Marine", the Stalker Bolter always had a satisfying punch whenever you fired it. The one in Eternal Crusade feels more like a weak machine gun with burst fire that isn't doing any damage.

    Melee Weapons feel the same
    Chain Sword or Power Fist? Who cares? They all do the same!
    To me, I feel as though every melee weapon does the same amount of damage when used on players (excluding the effects they have on vehicles), and swing at the same speed. I think there has been talk of tweaking this, so Chain Swords do better with Fast Attacks and Power Fists with Heavy Attacks, but that's only with regards to counters.

    I personally think that the lower tier the weapon, the faster it swings, but does less damage. This way, a person armed with a Chain Sword might have to hit someone 6 or 7 times before killing, whereas someone armed with a Power Fist can easily down another player with only 2 or 3, but they of course would be swinging the weapon less frequently!


    Just my two cents on weapons right now
  2. Judasilfarion Silfarion Drill Abbott

    That's fine, the lascannon is designed for antivehicular use but sniping players with it should still be a viable (if inefficient) option
    Just because a gun has a scope on it doesn't make it a sniper. The stalker bolter is a modified version of the bolter. All it has is a scope and a suppressor. Think of a M4 with an acog scope and a suppressor. Or a mk12 spr.

    That means the stalker bolter is exactly the same as the regular bolter in terms of stats, except it has a higher headshot multiplier. Also it's semiauto and burst instead of burst and fully automatic, but who uses burst fire anyways?

    As it is the power fist does do more damage, and swings slower too. It's also incredibly short ranged. Why else is it unpopular?
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  3. NoobMister NoobMister Steam Early Access

    Still feel that's like killing a single weed with a napalm strike, but anti-tank rockets to the face is known to happen in other shooters.

    If it looks like a duck, sounds like a duck and walks like a duck, it's a mother****ing duck!
    Either way, it just feels like an under-powered sniper rifle (even though I tend to stay away from Sniper classes as I suck at aiming).

    Also, you got a little too technical with your gun terminology there. My knowledge of guns doesn't go much beyond "Is it it a gun, and can it shoot bullets?"

    Umm, me? Because I didn't know there were two firing modes? XD

    Okay, I didn't actually know that because I haven't used the Power Fist yet, but when you're on the receiving end of any of the melee weapons, the amount of hits you take before going down seems to be the same across the board, regardless of how "powerful" it's meant to be
  4. As for the plasma vrs Bolter bit iam not 100% sure as i have not seen the actual stats of the guns in terms of DPS but when using both in Full auto i find plasma drops people faster however its also quite difficult to track a moving target due to being blinded by your own muzzle flash with the plasma, for this reason i prefer the bolter.

    Hit X on keyboard as default to change fire modes for example the Bolter is auto by default but can fire in burst fire also while a plasma rifle can fire full auto by hitting the same button when comparing plasma vrs a bolter you should compare it both using full auto as 4 shots vrs half a mag is not even close to being comparable
  5. NoobMister NoobMister Steam Early Access

    Yeah, I just discovered that the Plasma Gun had an Auto firing mode, and you're correct, it does drop people a lot faster :p
  6. Judasilfarion Silfarion Drill Abbott

    In this explanation I will use and define 3 types of guns

    Submachinegun
    Sniper Rifle
    Designated Marksman Rifle (DMR)

    The bolter is a Submachinegun. It has a short barrel, fires the same rounds as the bolt pistol, is designed for hip fire and lacks a stock. It is meant to be used at short range, as Astartes are wont to do, but as a Submachinegun is shared similarities to an assault rifle.

    The Long-las is a sniper. It is a bolt action (single shot, low rate of fire, though more modern ones tend to be semiautomatic, it never has a high rate of fire because of recoil) weapon designed to operate at very long range and designed to deal a very large amount of damage per shot so as to kill the target in a single hit, quickly and efficiently m, by using large caliber bullets that have the price tag of huge recoil attached. A long-las doesn't fire bullets but it still has a low rate of free because each laser has more power to it, so it needs more time to recalibrate. It has a long barrel and a stock, and a very high powered scope to achieve this purpose.

    The stalker bolter is a DMR. It is a bolter with an elongated barrel in order to increase range (giving it rifle-like qualities), and a scope to increase long ranged accuracy. A DMR is just a rifle designed to operate at long range. Its stopping power is unchanged because it fires the same bullets.

    Your analogy relating to ducks is more fitting for guns in general, the stalker bolter is nothing like a sniper. It has a comparatively short barrel, no stock, a low powered scope, fires the same ammo as the standard issue weapon (thus doing no more damage than the standard issue weapon), and has a high rate of fire because it doesn't deal with the recoil a sniper rifle would have. It's only similarity is the fact that it can shoot targets at long range, but any gun in the world can do that if you put a scope on it.

    tl;dr the stalker bolter isn't a sniper rifle, it's just a regular bolter with a scope
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  7. You can't see a darned thing while firing the Plasmagun(Tactical version) because of the blinding flash coming off of your weapon. There's also the fact that feedback for the Plasmagun user is very poor.

    By feedback from the weapon to the user I'm referring to the fact that it's really hard to tell where your plasma rounds are hitting with the Plasmagun. Not only are you blinded by firing the weapon, you dont get noticeable hit markers(blood splatter) or miss markers(dust kicking up, plasma hitting metal sounds). You also dont get proper "hit sounds" as in a distinct audio sound when you're actually hitting an enemy Astartes.

    The plasma pulses don't look right, you cant really see them, it's just a big blob moving out of your weapon. You cant see if they're hitting your target or hitting the ground,wall, doorframe beside them. You just cannot see what the hell is going on with this weapon.
  8. NoobMister NoobMister Steam Early Access

    Alright fine, it's not a sniper rifle then (you can blame Space Marine for making me think that), but it still feels like I'm just shooting bits of tissue paper at people.

    I've never had any problems when it comes to shooting with the Plasma Gun (at least, not now that I've found the auto firing mode), and if you think the glare is bad, you should try using the Meltagun/Multi-Melta. That thing throws so much bloom in your face you can barely see where you're aiming!
  9. Dingus doobers Menial

    This was my thought. I'm moderately 40k knowledgeable (mostly fluff rather than any TT knowledge) and my only experience with a "stalker bolter" was Space Marine, so I assumed the EC version would be similar. It's really not.

    I don't know whether or not there are vastly different patterns/versions of a stalker in the 40k universe. If so, then that's fine. If not, then maybe this one should be renamed. :)
  10. NoobMister NoobMister Steam Early Access

    It's actually kinda unclear tbh. I've just checked two Wiki's and both state that Stalker Bolters can be classified as Sniper Rifles.

    http://wh40k.lexicanum.com/wiki/Boltgun#Stalker_Bolter

    http://warhammer40k.wikia.com/wiki/Bolter

    So either someone got something wrong somewhere, or GW is being really inconsistent/indecisive as to what it is.

    Getting back on topic, I just had yet another game in which Plasma Spamming was the norm (mostly notably on the Fortress map). You should only really be able to fire off one charged shot before you need to wait for the weapon to cool down.

    Also, sniping Quad Cannons :p (they may need to have their accuracy nerfed so they aren't as effective at taking out troops)

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