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Wasting vehicles

Discussion in 'Ask the Team' started by Lukemit, Dec 12, 2016.

  1. -CW-Loken Lukemit First Blood!

    Do you plan on penalizing players for spawning Predators who are too impatient to wait for a rhino and then leave them empty once they reach their destination? Too many time entire teams have lost because of one player's stupidity. Do you ever plan to remedy this?
  2. Pole-Train Recruit

    I agree with this Loken fellow.
  3. solution could be that tanks only spawn if (maybe?) 3 are willing to spawn a tank

    a popup for squadmates when they are dead and a squadmate want to spawn a tank
    "your squadmate needs 2 more ppl to spawn a tank. Join the tank crew? Join crew | regular spawn"
  4. Whitefox550 Whitefox550 Well-Known Member

    There could be limited player respawns for a tank. I recognize it can be difficult to get a group organized, so if a player spawns a tank, then there are say 3 spawns directly into the tank. That way even if someone picks one up as a taxi, other players could move into it and actually use it without chasing it to whatever forsaken place the first one takes it too.
    Forj, Zael and GeminiFlare like this.
  5. GreenTable Defiance Arkhona Vanguard

    What you could do is have extra waiting time for the player to spawn a vehicle again if their transport/tank got destroyed shortly after spawning.
    Njord-Halfhand likes this.
  6. Fissiccisst Fissiccisst Active Member

    Try playing as orks against meltas and grav guns. It's 3 times worse
  7. Tremor BlackGoo Subordinate

    1st and for all we need a system were winning counts.
    Maybe the winner gets Xp doubled ? (no fix amount to prevent leeching, but also no system that only rewards the top 5 players)

    For the moment its more effective to grind xp
    then winning.

    So why to care about a tank ?
    Gravord and SniffSteven like this.
  8. dhellfox dhellfox Steam Early Access

    they could take a page from the original homefront game's MP and make spawning a combat tank tied to your personal score, hell take it one step further make it cost your exp to spawn (as in deducting exp, maybe around 500-700). unless they don't care about their endgame reward or they have a colossal amount amassed already in match it will strongly encourage people use them as intended or not at all.
    BlackGoo and SniffSteven like this.
  9. SniffSteven SniffSteven Steam Early Access

    2 previous posts, totally
  10. RageScreama RageScreama Well-Known Member

    Thats kind of a big screw you to orks an eldar though. The falcon is no where near as impactful as a predator and the gun wagon gets picked apart so quickly due to everyone elses abundant AV and poor handling.

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