Not really. Blink could work. Though you got it make it your own type of blink. Where you can use 15 warp spider jumps in a second. In any direction. They will have a warp jump blink directional pad on the screen . with 15 as the limit of jumps until a 6 second cool down
I repeat HELLS NO! The whole point of Warp Spiders is as a mobile ambush unit and their mechanic should help that role not hinder it. Blink is a fast escape/assault movement ability suited to squishy units that need to get into or out of close range and isn't something that can really be made to work for a surprise/ambush role, because -- 1. The enemy can see you moving from one location to another. If they know you are coming it's not an ambush. 2. You have no control over your facing, meaning that even if you somehow managed to get behind an enemy you would still most likely have to reorient yourself and turn to face them. 3. Warp Spiders tend to attack in organised groups to maximise their effectiveness.. Blink type movement makes that nearly impossible. 4. Warp Spiders have great control over where they appear and can warp inside buildings or to areas that they couldn't reach otherwise, such as up/down onto ledges or other terrain features. Blink style movement offers none of this. I suspect that you have seen something similar to what you are suggesting in the DOW2 intro cinematic and think that that must be how Warp Spiders are meant to act... They aren't.
Good point XD. Warp spiders is going to be tricky to do. yea blink wouldn't be good after what you just numbered out.
I'm hoping I can teleport inside the enemy base or failing that warp jump up the wall and give those Devastators , havocs and lootahs a nasty little surprise.
I think the Jumps should have charges with a cooldown to recharge each individual charge. This way you can save up for a amazing display of skill. But that's just me, some of these ideas work too =D
Just finished reading through entire topic, as Warp Spiders are one of my favorites. Great ideas! I wanted to add my cents and hope that the devs read this topic in its entirety. I've played NS2 and truly recommend the Fade teleport mechanic, with some tweaks to match the Warp Spider aesthetics of course. Basic mechanics and the energy-bar remains same. Longer distance is handled as "Enter Warpspace". Move/fly with speed through most objects and structures when holding warp button. (Maybe a short delay before entering warp/ when charging pack to prevent a too easy escape from combat?) Add fancy warp graphics effects. Take damage/death if leaving warp (fully) inside objects. (some skill needed maneuvering) Drain hp if depleting energy-bar while in warp. (the risk/distance limit) Shorter distance: Blink-type of movement in direction of movement keys when teleport button is pressed/tapped. Same rules as above. Same goes for dodging, though distance would be contextual depending on if in melee combat or not. So yes, I'm essentially repeating what has already been said. Because I like the idea! *Warp* *warp* *Stab!* *Warps away...*
I kinda thought of a solution that requires a lot of keybinding though. Like you hold space-bar down and while you are aiming you charge a bar in the direction you are looking and after you let go it'll send you there through any obstacles on the nearest flat ground below you. Other keybinds for quick pre-set jumps would be needed too though.
Just thinking about this, I really do believe that warp spiders will need to be an elite unit. That ability is just to amazingly broken to allow a swarm of them.