Epic posts there @Colapse @Keidivh almost get me shouting along with you (Not Khelandria though, she's a Khaine girl.)
Gentlemen, or ladies as the case may be, I am sorry but I'm out of posting time tonight. Tomorrow, hopefully!
@Jorimel Don't know how I missed the comment, but thanks Jori, glad you enjoyed it! Was a pretty epic battle
Player name: Grall Stonefist Character name: Tugg brewgror Race: Ogre Role\Class: Butcher/Brewster Equipment: cleaver (uncommon, added a "hammer" to one of its sides), reinforced cask, varius "small" tools and canisters for brewing and working with ingredients. A cauldron he uses as back pack and to do his majiks. History: Like all butchers, as soon as he as a "small" child showing magick affinity was taken to be trained by other butchers and slaughtermasters, where the training mostly consisted of eating alot of different things and learning gut magick. though after an incident at a great feast, Tugg realized that even if normal food was great, he cared alot more about drinking, and given he already had the freedom of being a butcher, Tugg decided to travel the world, finding the greatest ingredients and brewing methods. Talents (Tugg will always have ingredients to make the recipes as he discovers them. Will add more as the RP progresses): The Cookbook: - Troll healing salve (cooked troll skin, holy basil, honey); Apply it directly on wound, good healing abilities, clothing wounds under an hour. - Goblin soup (goblin meat, potatoes, seasoning as required); Gives an agility and "kunning" buff. Be advised however, those with normal digestive systems can't eat this without having serious stomach problems afterwards. - Big bat stew (dire wolf meat, onions, pepper); Speeds up the coagulation process in one's blood and makes him unable to bleed for a period of time. Player name: Maleth Character name: Alozia Kalitara Race: Dark Elf Role\Class: Sorceress (Female) Equipment: Sorceress's Staff, Sorceress’s garb (To call them clothing would be to lend them too much credence as tasteful apparel by human standards), magically-enhanced dagger Appearance: With black hair and violet eyes, Alozia cuts a youthful appearance with her lithe figure. The Druchii’s clothing (If one could call it clothing) starts off with a dark metal headband with a ruby being prominently displayed on the part of the headband that touches her forehead. Her clothing then comes to a crimson high collar around her neck that is held in place with a tight necklace of purely sentimental value. Dark purple metal pauldrons is one of her apparel's few nods to actually protecting her, along with a pair of vambraces in the same colour. To reduce the irritation of metal on her pale skin, Aoliza has a turquoise leather underlay that fits snugly underneath the pauldrons and vambraces. To provide some token attempt to cover up her flesh, a red and black bra, open at the back covers up her front, with loose black sheets of fabric that hang down from the metal strings that holds her bra together going around her side to the back. Aside from a large window for her body’s sides, the fabric falls down to her shins and to cover her groin area, a bronze band which has two red sheets of fabric to cover both front and rear. History: Alozia Kalitara was born to humble parents and even when she was little, her arrogance was fast becoming one of her more prominent traits, often starting fights in an attempt to prove that she was superior to others, along with her capacity for magic. In her teenage years Alozia decided to fully capitalize upon her magic potential and so sought training to be a Sorceress, which was successfully granted by the Convent in Karond Kar. However, she found the Convent held little in the way of a future where she didn't have to suffer with dealing with the politicking within, so she left with only her staff and garb to go anywhere where she could pursue her life unfettered by politics and with a little more freedom. Talents: Druchii Sorcery: Despite being one of the Dark Elf magic users who are famous for somewhat reckless use of winds of magic, Aloiza learned to channel her powers in more subtle ways, allowing her for greater feats of concentration without endangering herself by overloading with magic. (OOC overall bonus when casting spells). Player: Keidivh Character name: Kristoff von Volkald Race: Human Class: Wolf Priest of Ulric Equipment: two handed warhammer (uncommon, runes), large Arctic wolf fur cloak, copy of Ulric Creed and Liber Lupus, Arctic furs Companion: Vorgen, great Arctic wolf Appearance: Despite being in his mid 20's, Kristoff has a weathered, scarred face. He has dark skin with a bushy brown beard. Like the most devout in his order, he wears absolutely no armor, relying solely on his skill and the protection of Ulric to keep him alive. He wears simple white furs from beasts he killed himself. Like many in his order Kristoff towers over most other men, with massive muscles with which he wields his enormous warhammer. History: Born in Middenheim, Kristoff was a devoted follower of the God of winter and war, Ulric. At a young age he entered the dreaded woods of the Old World, slaying a mighty den mother wolf with his personally crafted warhammer, skinning the beast and taking the pup as his own. Now as a newly anointed Wolf Priest, Kristoff travels the Old World to spread Ulrics word and prove his might. Talents: Strength of the North: Like every member of his order, Kristoff is an adept warrior when it comes to doing battles in harsh winter conditions. Blessed by Ulric himself, no amount of cold or snow can hinder Kristoff's abilities, in fact it can only strengthen them up. (Both Kristoff and Vorgen have bonus when fighting in winter conditions - they can see normally, not get frozen, hide better and Kristoff has greater chance of his blessings working) Player Name:Tuska the Daemon Killa Character Name:Tuska Blackhide Race:Orc Class/Role:Black Orc/Tank Equipment:Set of Black orc armor with a black boar pelt as a cape/cloak, multiple throwing axes and knives though in the hands of a human or goblin they might as well be full sized axes and swords, a two handed double bladed axe taller than a man and too heavy for anyone smaller than an ork big 'un to use effectively, a set of squig pipes stitched together from countless squigs (playing the pipes can debuff the enemy), a spiky shield made from the same black metal as his armor with a mace strapped to the front just in case he needs it, and a spare gauntlet with two large sharpened metal blades attached to the sides just to have another back up weapon. Appearance: Minus the missing eye and there you go. History: He came from the dark lands like most black orcs do when they get old and tough enough. Tuska was no different in this regard he was much bigger than your average Orc and has the same trade mark dark green skin tone that most certainly identifies him as being much more dangerous than your average greenskin. If the massive set of thick black plate armor and massive axe as long as an average human is tall he carries around didn't tip you off in the first place. In his early years he was a part of a savage Orc warband or atleast he thinks it was sines every one wasn't wearing any armore and only screamed waaagh! when they tried to talk to eachother. Needless to say he left that gang of morons and lunatics as quickly as he could for a more proper and less screamy warband of orcs headed to raid the stunties(dwarves). To say the least this didn't go well as he some how ended up in the empire on a wooden raft with a set of squig pipes on his lap. He did eventually get off the raft and found himself without a warband and in the middle of empire land so he decided he might as well be a mercenary seeing as some umie always wanted another umie with an choppa between his eyes. And that's how he ended up in the empire confused and kinda angry. Talents: Ded 'Ard: Suffering blow after blow from various enemies and still standing strong made Tuska overall more tougher Black Orc specimen. He is able to soak the damage which would fell the normal man, leaving him with perhaps more scars for that matter but not something that should worry him. (Better tank capabilities, overall more resistant to damage). Player name: Jorimel Character name: Khelandria Race: Druchii (Dark Elf) Role\Class: Witch Elf Equipment: Sword and dagger, spare dagger (weapons are uncommon, armor-piercing quality), jewellery, personal effects, large cloak, small supply of blade venoms (supply lasts for the course of one mission). Venoms: - Full Moon: a weapon's oil made from the extract of silver nitrite especially deadly against creatures not resistant to such coatings like all things undead, werebeasts and some of the denizens of the Realm of Chaos. Due to its nature, it's quite volatile and it possesses the odor of rotten fish. It ignites readily, burning with a smoky flame characteristic of aromatic compounds. - Hanged Man's venom: a special mixture of carefully picked marsh fungi and couple of weeds turned into a deadly poison that stops the blood from coagulating and speeds the process of bleeding. Victims experience great pain because their wounds are unable to cloth and usually die from the case of severe bleeding. Enemies most susceptible to this poison are regular humans and couple of other types of humanoids who's metabolism has low regeneration capabilities. Appearance\History (Optional): Khelandria is a Bride of Khaine who got the urge to travel and see the world (and optimally, spread the word of Khaine, though she doesn't hold out much hope for that - but she can at least kill in his name). She is a typical Witch Elf to look at - tall, beautiful, possessing alabaster skin and fierce, dark eyes to go with her wild black hair and truth be told mostly dressed in accessories. Her hair is often backcombed madly and sometimes might have blades in it. Her teeth are filed to points. Despite her savage appearance and battlefield rage, when she talks, she is very well-spoken and sounds rather posh - she comes from a very old noble Druchii family who trace their lineage back to the Sundering. Just because one is a psychotic killer with a devout belief in the Lord of Murder is no reason to be rude. More this than this until it's time to eviscerate. Some classic 80s - early 90s Marc Gibbons there. Normally I don't see eye to eye with putting scantily clad ladies in games, but there's something about the sheer murderous rage of Witch Elves that I've always liked that seems to set them apart for me. No-one treats them as mindless cheesecake twice. Talents: Cold Anger: Spending time among the rest of the mercenaries and away from Naggaroth and bloody streets of Har Ganeth made Khelandria better at controlling her murderous rages. Frenzied killing was still a trait she possessed, however she was more capable of retaining the control of her senses and would not be so easily provoked or even lost in the blackness of the bloody anger. (Khelandria has overall better control of herself and her actions when the battle is upon her, giving a more sensible option to resolve issues rather than indulging herself (every time) in death of her enemies). Player name: matt23 Character name: Mariah De'Leon Race: Human (Bretonnia - Lyonesse) Role\Class: Rejected - Knight Errant Equipment: Sword and Shield with Family crest. A single dagger, plate armor(uncommon), and helm. Torn up red cape. (No horse or lance) Family Crest: Description: Mariah is about 5'7" with long red hair and blue eyes. She bares a few scares on her face. History: Mariah was the eldest daughter of the noble De'Leon family. Her father, Darcel and brother, Marcus were both well respected knights under alliegence to a duke. Due to her father and brother gaining a little bit more fame than the parnoid duke could handle, he had them both killed before her eyes with a poisoned dagger. Mariah took up her father's shield, her brothers sword, and the dagger they were killed with a declared that she would take their places and kill the one who had them killed. The duke merely laughted and rejected her claim with insults. Vowing to honor her fallen family, she left her home lands in search of glory that would allow her to claim the title of knight. Talents: Captain: After her actions at organizing the men and her inspiring speeches, many of her comrades shared a great deal of respect for Mariah. If there was any question before about her gender all of that was cast aside and replaced by a strong sense of friendship and loyalty for the Bretonnian maiden, allowing her to live up to her heritage and lead men into battle. (If Constantine is not around, Mariah will usually be the leader and be listened to for her words carried weight. Also, she can easier rally the NPCs into battle under her command and they will never break or flee, they will fight to the last man and fall only when they are all dead or Mariah falls before that). Player: Skarboy Character name: Fulke Ritter Race: Human Class: Disgraced Greatsword Equipment: Broken Flammenschwert. Gambeson with dented, poor quality plates sewn to arms and left shoulder. Case of djerids (silver tips), prayers to Morr carved into the hafts, heavy plate armor (Greatsword style). Appearance: Fulke is easily marked as a citizen of Ostermark, stout and broad in shoulder with the hooded eyes of a descendant of the steppes. Despite many a sleepless night stalking the moors, the former military man sports a well cared for moustache that even the Gospodars of Kislev could appreciate. The beginnings of a beard run along his chin and jaw, tinged with the grey of age similar to his closely trimmed hair, gray at the temples. Pale skin worn from weather, battle, and worry. Armor removed upon his dismissal from the Elector Count's honored Greatsword Regiments, Fulke snuck away his personal Flammenschwert with it's wavy blade shattered three-quarters down by a Knight of Morr. In it's place the veteran had just enough money left to him to fund a gambeson with a mixture of leather, cloth, and chainmail collar. His calloused hands have afforded him the skill to fashion djerids in place of stakes. He keeps his weapons secured by a belt and sash, blade at his shoulder and djerids at his hip. Player name: BuriasDempsey Character name: XIUHCOATL Race: Lizardmen Role\Class: Saurian Temple guard\ heavy infantry Equipment: Two handed Macuahuitl, round shield made of stegadon hide strapped to left arm. Beaten bronze plates on shoulders, necklace of smaller plates, all with saurian designs. Helm made from skull of a predator of Lustria. Belt and loin cloth made of more stegadon hide and bronze plates, heavy chainmail (made especially for him) Appearance\History (Optional): Xuihcoatl was spawned as the city was under siege by the Skaven of clan moulder as a response to the losses the guard was suffering as the abominations created by the ratmen threw themselves to get at the Slann. As the battle drew to a climax, Xiuhcoatl had to the fortune to be upwind as clan Moulder unleashed a new mixture of for their globadiers to use. Thick green fog quickly built up in the city, choking and killing the reptilian defenders. As per usual of skaven, friendly fire was never a consideration and the skaven horde also suffered heavy losses. Underestimating the potency of their new creation, Clan Moulder retreated, not seeing any good reason to take a poisoned city now the spawning pits were useless. Xuihcoatl, not the lone temple guard, failed in the only ingrained sense of purpose in life. With no Slann to protect, the city desolate, and the Ratmen still alive out there, it saw only one route left for it. It gather it's wargear, its only possessions, and headed out to the world. Player name: DeranVendar Character name: Harold Varden Race: Human Role\Class: Wanderer/Badlander Equipment: Common Clothing, Short Sword, Repeater Crossbow (Imperial design, can fire up to 5 bolts without needing to reload) w/ 20 normal bolts & 20 silver bolts, climbing equipment Appearance\History (Optional): Average sized for a man at 5'11 Harold wouldn't look too out of place amongst the warriors up North with his wild mane of scraggly blonde hair and shaggy beard hanging down over his chest. Not much on the bulky side but neither that much lean he seems to of gotten on well ( As much as could be said for a Bad Lander) as an outcast amongst society in hostile lands. Player name: DeezNuts Character name: Pierre Le Brisson Race: Human Role\Class: Questing Knight Equipment: Full-Plate, Longsword, Heater Shield, Broken longsword used as a dagger Appearance: Having blonde hair and sky blue eyes Pierre is often considered a very handsome man with his sharp but rugged facial features. Sadly however due to his long time on the road fighting many strong foes he has gained a much more imposing physique and much more unkempt hair, his beard nearly stretching down to his chest. History:Born the second son of an Earl within the Dukedom of Montfort Pierre was never meant to inherit anything from his father. His work ethic and drive to become the epitome of chivalry showed with this as he would often spend long days training while his older brother lounged about, expecting everything to be given to him. It was only when both of them became Knights Errant that Pierre's older brother ever showed any interest in hard work, wishing not to disgrace their father and become a knight of the realm. It was two years into their journeys together that Pierre's brother Jonas was crushed beneath the club of a troll. Enraged by the death of his brother Pierre slew the beast, removing its head to bring it back to his father. Being named the new heir of the earldom and a knight of the realm Pierre immediately relinquished both titles, instead taking the questing oath. Intending to take upon the ambitions of his brother as well as his own he felt that nothing less but the blessing of the Lady of the Lake would do. And thus he set out into the world to slay every beast that stood in his path of holy righteousness and fury.
Hey guys, I apologize for my absence. These past couple of days have been quite hectic for me and besides getting almost no sleep I didn't have time for, well pretty much anything else besides the project I was involved in. But that's over now and after 14hs of being passed out (I just woke up and it was 18:35 here lol) I'll be finally doing a post. Once again sorry for this and thank you for bearing up with me. I also expect to kickstart the next contract by the end of the week, so lets say Friday