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War economy. A new economic model of the game. A new line of character development.

Discussion in 'General Discussion' started by silent_Bob, Oct 31, 2016.

  1. sidri sidri New Member

    Good idea in fact. For people will have to value what they have.
  2. Shiani Brujah Preacher

    I think there are some good ideas in the OP, most notably regarding wear and tear of items. Relic items would be commensurately more expensive to repair, so would therefore be a balancing act of what to bring on any given engagement. It would mean we would have more people utilising common equipment such as Bolters and fewer people bringing Power Fists, of which there are not supposed to be very many in circulation.
    It also means people would be more inclined to cycle class types instead of sticking just with the one that's OP FOTM.
    For those of us who play for the team, this means we might ever get an opportunity to play those classes, rather than just going from capping class to healer depending on which of the two is inevitably under-represented in any given match.

    It could tie in nicely with the changes to Loadouts coming Soon (TM) where we can apply them at the beginning of the match.
  3. silent_Bob Member

    Well for an example. I have a car gun. and I put the modification - AP bullets(you can choose the ammo selector fire) - normal ammo - 100 ammo costs 150 credits. And anti-tank ammunition worth over a 100 - 290. In the end, it is beneficial for me to shoot and think,than just to shoot all the time with one type of ammo. Or ammo plasma gun is worth 400 to me not beneficial just to spend plasma + I have position mode - not profitable to me to die. So all the time I can find at middle range, but my bullets do not fly instantly. So that people can Dodge.
  4. silent_Bob Member

    Another example. You have reached level 10 character and have studied the benefit of equipment - infantry fighting vehicle. Each call BTR will cost you 400,and her loss is 1000. From this it follows that the value of the technology increases. In parallel, the cost of elite anti-tank weapons - are different in efficiency from anti-tank grenades(100 for T1 or 1 in 200 for 3 in T3) to a relic of a laser gun.
  5. XavierLight XavierLight Well-Known Member

    The only PvP shooter I can think of that had something close to a war economy was Dust514.

    Near enough everything you used cost money, which you got from matches. Weapons, armour upgrades, support equipment, vehicles. The better the gear, the more it cost (and the more it was worth when killed)

    You could run high end gear every match, but you risked spending more than you earned. Especially true with the tanks, where 1 tank lost could mean 3-5 matches going it on foot in the pre-set suits (which were free)
  6. Technically speakin' lore wise, orks don't use ammo most o' da toim and make gunz outta scrap and garbage dat work on da basis dat dey fink da gun works. Wanted ta' throw dat out dere in regards ta' yer lore argument

    Anyways, I fink dis idea will shove away moar playa's den it'l brin' in. Anyone not in a group won't even botha' wit' it. Dey'll need ta' know blokes who already gotz da game ta' even wanna try and join in. Dese blokes who ain't in groups dat already 'ave issues wit' guild macthups will jus' leave as it jus' gets even worse

    Also micro-transactions that'll inevitably be used ta' gain loads o' in game currency. Er even premium accounts wit' paid subscriptions dat get moar in game currency from matches, reduce wait toim when ye can't repair yer gear, and wot 'ave ye? This'll inevitably lead ta' da pay-ta'-win methodology dat many o' th' blokes 'ere view wit' much disdain
  7. silent_Bob Member

    any development charge. If the developers don't earn - they will not do anything. If they can offer an alternative currency - why not?
  8. Viking Vking Arkhona Vanguard

    there is one loophole though. We are fighting in a war, as soldiers. Why would a soldier need to pay for his ammo? The way the current tokens for item system works makes kind of sense. I see the tokens you earn at each battle as a kind of "favour" the better you do the more favour you gain and and you so you are trusted with better weapons and gear. A new recruit only gets the standard issue gear while a battle hardened veteran has earned his right to weild stronger weapons.

    Also I cant see how plasma "ammo" is more expensive than bolts or regular ammunition. I could be wrong here but plasma guns basically just use a energy cell.

    One thing I could agree with is having a currency for spawning vehicles. Doesnt Planetside 2 also have something like this?
  9. I hope you used twice the time writing this shit than I used to read it out and translate it in my head...
    Kaptain_K_Rool and AddyRedrum like this.
  10. Nimrock Nimrock Well-Known Member

    Hmmm... anyone looked at the current game state and development speed?
    Before considering so complex as this they should just fix what we have. A lot of time...
    Then add this we don`t have. Even more time...
    Have you seen any functional aircraft in this game? Or superheavy?
    Before even implementing them I suppose they will have to increase player numbers er match (can`t see thunderhawk in 30vs30 battle).
    Then maps should also be redisigned - we don`t have areas open enough to let them operate on the field.
    And you are talking about modding those units...
    Try to be realistic even when you are daydreaming.

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