Something has to change about how the game handles evening teams. Right now, it seems matches don't look for new people on the side with more players until things even out a bit. This is good. What isn't good, however, is that the system does not wait until people on the minority side have fully loaded in to start looking. No, instead, it starts connecting new people to the bigger side as soon as the smaller side starts connecting enough people to fix the previous imbalance. What this means is that the imbalance just perpetuates. We are down 3 people. Oh! Three new ones start to connect, yay, even teams. Ah, but now the other side is also connecting 3 new people while ours aren't loaded in yet... yay? If one of those people who was going to connect on the smaller side then fails to do so, or they load slower, the gap just gets bigger! This way, differences between sides often perpetuate for the entire "early game" of a match, lending critical mass to the bigger side. If this allows them to just sweep 2-3 control points, the battle is, in essence, over. I would go even further and say that no battle should begin until both sides are equal. We always even them out in the end, why not wait an extra minute to get a fair, fun fight rather than a one-sided stomp? If I get crushed due to outnumbering two times in a row, I pretty much feel all desire to play this game flee me. This is a big issue, you're losing players over this. Do something.