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WAAAGH! mechanics change

Discussion in 'Orks' started by GeorgePhillips, Oct 8, 2016.

?

Iz diz orky?

  1. Yes

    55.6%
  2. No

    44.4%
  1. MefDaFixa GeorgePhillips Arkhona Vanguard

    The WAAAGH! mechanics
    Orks revel in violence for its own sake; their entire culture revolves around warfare.

    As Orkz Fight and Win they get Bigga this is the amount of Fightyness
    As an Ork Fights and Wins WAAAAGH! is generated.
    If Orkz were eva to stop fightn and winning the fightyness of the Orkz would decrease.
    As fightyness decreases the Power of the WAAAAGH! decreases.

    As the Stages or Levels of the WAAAAGH! increases so does its Effects.
    The Effects of the WAAAAGH! are Reduced Respawn times and Increased Movement Speed
    Stages of this should also Alter taunts and sounds Orkz make.

    Prior to a Fight or if the fightyness is low Orkz can Infight inorder to Stirup Da Boyz and increase there fightyness increasing the Power of Da WAAAAGH!

    WAAAAGH! has a Capacity and can be Stored it is Stored in the Fightyness of Each Ork.

    Warbosses/Leaders at might have the ability to influence the WAAAGH! more
    They may also Have the ability to Spend the WAAAAGH! on Actions.

    Maby one day Weirdboys or such can come also Influencing the WAAAAGH! and Using it!

    At some point a Kommando Class and Cybork Class will be available in the game.

    Squigs would be a very nice and much requested addition to the Faction practical uses I can think of them are for special maps or mods such as Defending the last Territory or such.
    Gretchins also deserve a mention they are requests.

    **The ability to not have a downed state is not something the ork community wants and it prevents others from Executions.**-This is a Note

    Here is a Link with some info about WAAAAGH!
    http://warhammer40k.wikia.com/wiki/WAAAGH!

    Here are Ideas for Chaos Mechanic.
    http://forum.eternalcrusade.com/thr...-a-chaos-god-as-a-mechanic-like-waaagh.59282/
    LSM
    http://forum.eternalcrusade.com/threads/suggestions-for-lsm-mechanics.59295/
    and
    Eldar also need mechanics which you can send me ideas for threw having a conversation/PMing me

    Like and Comment to keep this post up if you want it.
    If yuz don't like an leave a positive comment yuz ain't Orky!
  2. Fr0Zen1 Fr0Zen1 Member

    Nah TKing isnt the Way to go. I would suggest a Button to send/accept a Fistfight, what toggles a maybe 10sec Animation. After that a amount of Waaaaaagh! will be added. That should only be possible when a certain amount of Orks are near. I dont expect to see something like this soon :)
  3. MefDaFixa GeorgePhillips Arkhona Vanguard

    Datz a little orky but iz soundz like yuz been cryn ova TK
    Also TK isnt the central function of the mechanic its just a comical side note that functions as fluff.
  4. RageScreama RageScreama Well-Known Member

    It only really needs a rework on fortress defense. Atm it is pretty much an insta GG on harkus when it goes off. Maybe something like while active a kill nets you 1 ticket and you can only get one or two tickets max a life. That way you could ork rush on defense but you better take someone with you when you go down.
  5. MefDaFixa GeorgePhillips Arkhona Vanguard

    That sounds like a good idea.
  6. Eldar can sit round and hold a knitting class to activate thier buff
    GeorgePhillips likes this.
  7. MefDaFixa GeorgePhillips Arkhona Vanguard

    I like ya Enthusiasm but hav a Ard time tellin da Knifey Earz dat!!
  8. MefDaFixa GeorgePhillips Arkhona Vanguard

    You haven't found out that there are circumstances where it doesn't even apply in the shorter match games and that the devs would like to shorten match lengths/ already have shortened match lengths. Also that the mechanic being a fixed trigger is not impacted by orkz themselves?
  9. Steakbeard Steakbeard Steam Early Access

    I think a good way might be to base it on ork death. As orks die, their waaagh is added to the pot. Slowly but surely the waaagh builds up until it erupts in a "no more dying lads, waaaaaaaggghh" (orks will still die), where we get the current boost. Having it based on time is kinda crap. It should be based on the way the game is going
    Quag likes this.
  10. IF you dont reach the last 5 minutes the orks dont say waaaagh the entire fight.

    right un-orky that is.
    demaen, Quag and GeorgePhillips like this.

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