Hello fellow Orks! This is a quick guide to all things Weirdboy. What to know, where to go, and when to run the hell away. Lets get started! Most orks are the sluggin/stomping type, some are mechanic-y. But few have the power to harness WAAAGGGHH energy. What's WAAAGGGHH energy? Let me explain. WARP energy is generated by the Warp and harnessed by the forces of chaos. WAAAGGGHH energy, however, is not generated in some fancy shmancy demon-hell dimension. WE (WAAAGGGHH Energy) Is generated by individual orks. Its described as a kind of "Psychic backround noise" and few orks know it exists. (Think of each ork as having psychic tv static in their head) Enter: The Weirdboy. You dont BECOME a weirdboy, you're BORN a Weirdboy. Weirdboys are usually characterized by a few unique features: exposed brain, large glowing left or right eye, and green lighting crackling around said exposed brain. Now weirdboys are usually treated like outcasts within ork society. They're kept in solitary sheds or huts that are held up off the ground by copper rods. (The rods help divert WE into the ground when outside of battle) In additon, they usually have bodyguards/jailers (Both terms are applicable) that escort him during battle and prevent him from fleeing. Now you might be asking yourself? "Why go to such lengths to contain a single ork?" Answer: They do some crazy stuff. First, some of the really BAD things they can do If exposed to a lot of WE, can cause ork's heads to explode/combust (Including his own) Can cause weird phenomenon such as: Spontaneous mushroom growth, green thunder and lightning, mass spontaneous combustion Now, some of the GOOD things they can do. "The Zogwort Special" Named after infamous weirdboy "Old Zogwort", this spell is simple. IT TURNS ITS VICTIM INTO A SQUIG "Deff Wave" Acidic WE hyper vomit. the weirdboy spews out a beam of pure WE that can burn holes through tanks. "Warpath" Pushes nearby orks into a WE-fueled super-frenzy In addition to numerous other powers. So, if you ever encounter a weirdboy, heres what you do. IF YOU'RE AN ORK: If he has 10 or more orks around him, run like hell. Heads are about to go boom. If he's alone, accompany him. He's not very hazardous with 1-3 orks, and he can give you some sick buffs. IF YOU'RE NOT AN ORK: Run. Dear God. RUN.
'less da weirdboy'z in da middle of a fight. Den ye'z get right up ta 'im an' feel da WAAAGH! weirdboyz is only dangerous when dey can't use up dat WAAAGH! energy. When dey'z in combat, dey ken zzzzzap da gits we'z fightin an' make da other Orks krump harder!