You should always run double krak(sticky) grenades if possible, and if not, at least bring one. Two stickies do as much as a SupaStikk (melta) bomb but they can also just be used as normal nades so they serve both purposes well. (Krakked an elite ground assault marine yesterday, god that felt good) while it is 80 extra LP over the Supa Stikkbomb, its well worth it. So if you roll up in a trukk to a parked APC, double sticky to the rear armor, reload and sticky again will kill it barring enemy intervention of course. This will free up your 5 loadouts to not always have to have a dedicated AV Klaw spec, which is good cause the Klaw is worthless since it's twice as slow as the power fist. Ork pistols are good, don't underestimate them. Good use of a pistol can win a fight against a tactical in the open. Use their versatility to cover weaknesses of your primary weapon. You may not know since orks are primarily the main pistol users, you can iron-sight a pistol using a combination of Aim Toggle THEN Lock Toggle at the same time. Use that especially if you're rocking the dakka slugga or the slab slugga. For orks specifically, our melee weapons, in terms of fast attacks, are all the same speed, from the knuckles to the clubbas. Heavy attacks are still slower when you go past the Sword equivalents. So use that to your advantage. but remember, most are not power weapons so don't expect the damage output of a power sword user. Only enemies with no bonus defensive stats can be axed down by a rear heavy into a light attack. Using the master crafted knuckles for shootas for the extra durability is also not a bad investment for 50 LP since you're going to have people up in your grill quite often If you're a shield user don't forget to cover a guy capping a point with the shield directly. Securing a cap attempt is more valuable than chasing down a tactical. People can hear the chain choppa passively and it makes more noise when attacking, use the choppa blade if you can so people won't hear you as well. Penetration mods increase damage by more than straight up damage mods, except for power weapons since extra pen is unnecessary. Lifesteal (at least in my opinion) is worth it if you can afford the 100LP. Increased mag size on the shoota is definitely worth it. Shoot longer, reload less, opens up your ammo reload to be used on a loota. I just kinda picked random stuff I thought of. But if you have a specific question feel free as well, now or later on.