I made a thread in VM to compile a list of constantly outstanding bugs and some suggestions. I tried to leave out the usual gripes of Eldar OP and everything that is broken about melee. We are mostly SM players, but a few of us have rank 4+ in each faction so we know what it's like on the other side. Bugs: Plasma cannon mortar doesn't have a projectile line and is very slow. Dbashing breaks dbasher's weapons. Throwing a grenade when you have two, most of the time throws one and the other disappears from inventory. Vindicator's weapon charging sound can sometimes be heard across the map Occasionally, hopping out of a rhino will lock your character. You cannot move, only look around and you cannot shoot. It is fixed by entering chat mode, then leaving chat mode. (See it a lot on Valrak's stream) Loading circle instead of timer while waiting to spawn. (This has been around forever and is very annoying.) Still no visual customization for shields. (Not a bug really, but they have been blank for 6 months) "I" in the middle of Space Marine helmets, between the eyes. Vehicles launching into space. Still no poison narthecium mod in the store. Suggestions Syringe works about 60% of the time. While other supports have multiple and/or ranged AoE heal/revive, apoth/pain boy is limited. My suggestion is to make the medicae grenade smaller area and shorter duration so it can be used as a quick burst (like Tzeentch heal but smaller) to heal people at a range and reduce the cooldown to 10 seconds. Autocannon is absurdly overpowered. 2 shot kill, amazing accuracy, automatic sniper rifle. The big problem is you're dead before you can even react. Veterans included. (Yes I have used it many times on Chaos, yes I find it absurdly powerful still) Stalker bolter is useless. It needs to be slower rof, but massive damage, focus on headshots; not a bolter with a scope. Think Battlefield snipers. JPA + Powerfist wreck vehicles so fast it makes melta bombs/guns and gravs obsolete. Suggestion is to remove them from JPA loadouts and give GA a more viable role than just shield bearer. Lastly, melee is supposed to be "rock paper scissors" but it's "ro pap ck sci er ssors". It's confusing and very frustrating. It needs to be definite. This means no evade should be executable between the deflection and the kick. You lost the RPS, you take the hit. No questions asked. It's by far the most complained about thing in the game, especially for new players. The system should be intuitive and fun. The learning curve is absurdly high for what is essentially half of the game, leaving most people saying "WTF just happened?", quitting and leaving a bad review. I understand you want a Dark Souls feel to give some flavor to the melee system, but honestly it's destroying your game. Check the Steam reviews, most people hate it. If you want this game to be successful, it needs to be more accessible. @MichaelChan @NoahWard @Oveur @BrentEllison
"Still no poison narthecium mod in the store." - This has been brought up to Brents attention, the issue is a server side backend one. This will soon be addressed in the next patch or the one after that . "Plasma cannon mortar doesn't have a projectile line and is very slow. Dbashing breaks dbasher's weapons. Throwing a grenade when you have two, most of the time throws one and the other disappears from inventory." MChan and Brent are also aware of this, a fix is inc soon. Remember this a small team and they pick up work tasks based on a certain order and currently this is in the backlog due to higher priority/scheduled tasks. For the rest, make sure you open a https://bhvrmtl.zendesk.com/hc/en-us/requests/new so that you are certain it is documented and a JIRA is opened to the devs.
The only problem I have with this is that a Dbash is a death sentence. If you get hit by it by a ranged character, you are almost 100% dead.
Are you literally insane? Assault marines are supposed to be fast and hit like trucks, they aren't flying tickle marines.
Devs have said multiple times that they don't want proper sniper rifles in the game(at least not for basic classes). Stalker Bolter is also a Bolter with a scope and longer barrel, and is not, in fact, a full-fledged sniper rifle. That's why Scouts use actual sniper rifles, instead of Stalker Bolters. No, assault marines are supposed to be either fast, or hit like a truck, not both.
Plus Burning Light Lascannon still has default look. About "I" in the middle of helmet = Inquisition?
They're supposed to be both, Assault marines pack power firsts and eviscerators. I don't even play assault classes and I think it's a moron idea to start chopping out options because some people feel insecure.
What he means is that with your Loadout. You either spec for fuel, armour or damage. Pick one or a bit of each, you can't have them all.
You already can't have them all, with the nerf fuel is outrageously expensive. Don't take their teeth and their mobility, that's fucked.
It was probably just a miscommunication, that's all. I think JPA are fine now. Maybe they could do with a little less Iframes, but that's all.