My thoughts on vets are that while I do like how they are tanks now and have unique visuals I think the method to spawn them is flawed one is not enough. What I believe would help balance them in game is by adding lives per points every 1k-1500 you gain an additional life that way the average player will be able to spawn their vet 2-4 times per game. As for power the way you build them is key. Right now I have a nurgle vet who is a tank with 389 armor, yes while I can kill with him he is ment to draw fire for allies, my second one is a tzeentch vet who is ment to ahinilate enemies at range then fall back to recover and re engage. But I also hope they add weapons that are only for vets to help make them unique and more powerful. Finally as for people complaining that vets arnt good enough are probably using them wrong. I mean charging headlong into a fight is a good way to get you killed fast. Then again I do understand the team griefing and rino deaths, to fix that you should be able to redeploy t and have it not count against you.there is plenty of room for expansion on them I just hope the devs find something that works
I'd much rather have vets return somewhat to their original implementation, getting no bonus stats but rather be regular guys with LP limits removed and respawn times longer than normal, in proportion to how far the 1000 LP was exceeded. That way, instead of a powerhouse function they'de be competing for with Elites, they'd be fulfilling the "all-the-toys" fun function, with the extra respawn timers keeping their balance in check.
They're not supposed to be "all the toys" guys, no one is. You're not supposed to be self reliant, you're supposed to choose between firepower, utilities and durability, not have it all at once, Current elites get the durability for free and you can still focus on expanding it through toughness and up to 100-something additional armor.
Of course they are, as a veteran you get durability beyond normal, with extra LP to play around with expanded builds. My problem with this is that right now there is nothing in between, say, a veteran close to 1400 LP, or someone trying to squeeze in an extra trinket pushing him into 1010 LP. Sure, something like a Fire Dragon with melta bundle and advanced armor is pretty strong, but nowhere near strong enough to justify using it as your one spawn in the current implementation of the veteran system, or even as a choice of veteran with the proposed implementations. As it stands, the mechanics restricting veteran usage are too heavily focused on staying power, meaning it's simply a bad choice to pick a class without it as your choice. With my suggestion, unlocking veteran status would just be an extra bit of freedom to do things you couldn't before, rather than a game-changer that should be reserved for proper Elites. Even if the extra spawn time is something absurd like 5% per 10 LP(meaning the bundle+armor FD mentioned incurs a minimum of 55%, or about 10 seconds, of additional spawn time) is something way better than the current extremely punishing and rigid implementation(you need to be able to use all 1400 LP and live long enough to make it count).
You spawn in waves, so any kind of dynamic spawn is out of question. You don't need to squeeze additional trinked up to 1010 LP, because trinkets are made for a sole reason to put up LP up to 1000 without wasted points. I agree that different classes have different values as veterans, but there is nothing wrong with it, veteran spawning will change, everyone and his dog knows it by now, so brainstorming something that already will be altered to something more friendly is pointless. Vets have more survivability, because that is hands down most important stat to have, everything else being convenience, right now you can build storm vets with improved survivability or squad based support vets with healing/ammo and nade bundles. There is plenty of options to choose from, you just can't see anything past FOTM and most of these options are not equally viable if you don't play with squad.
Personally I love it when a vet spawns on the field. My SS can usually knock em down cause they don't see me coming. Takes quite a few hits, but 300 exp is a nice bonus!! Only problem is everyone else sees it too. Lol. Laugh and cry as your whole squad abandons all sense of tactics, even combat they are currently in, to Zerg the vet. It's good cause the vet is gone, but now there's 5 others to just turned your back to...
Unlimited uses of Veterans would highly discourage new players. Its quite difficult to kill a vet as a normal class and you have to completely outplay them by a massive margin. This isn't something new players will be capable of doing. This is a bad idea.
My point was more about the gap of 400LP between what a non veteran can do and a viable veteran candidate must do. Were there a more rigid gradation or wargear unique to the veterans that put them in a wholly separate classification, I could see the merit. As it stands, the added durability is there because of the limited-spawn system and not as a unique tool for a veteran to perform a specific function, you get it because you also have a target painted on your back even if you're not trying to be a tank. Were the bonus durability gone, a lot of the other restrictions could be lessened or removed, which would ultimately lead to a more nuanced system. It wouldn't be unlimted, the cost would just be moved to the respawn timer instead and it wouldn't be all that much harder to kill than anything else newbies face, because the undue durability would be gone.