Tell us what faction you're primarily going to play. Name two vehicles from that faction that you absolutely think need to be in the game. If you had to remove two vehicles from the same faction, what two would that be?
1. Chaos 2. Assault Bike & Juggernauts 3. 2 Random tanks... Because whats the point when we have Terminator-Armor
Eldar, jet bikes and walkers (walkers are not a must but i love them ) and i don't want anything heavier than a fire prism and equivalents.
Eldar, Wraithlord and Viper are a must. Jetbikes too but I know we're getting those... Never really cared for war walkers, and the Fire Prism could just be an upgrade of the falcon chassis IMO. Don't need/want anything bigger than that.
1. Once they are added, Sisters of Battle! 2. Exorcists and Immolators 3. Penitent Engines, they're really weird looking.
Chaos gets the muddy end of the stick when it comes to vehicles. I would love to see some looted dark age tanks used by them to make up for Loyalist chapter specific tanks, eg Baal Predator. Fellblade anyone? http://www.forgeworld.co.uk/Warhamm...rine-Tanks/SPACE_MARINE_LEGION_FELLBLADE.html
Space Marines Bikes&Dreadnought Don't want any vehicles removed but if I had to choose it would be Rhino (lol)
1. Chaos 2. Rhino, (Predator - edit, this one is not neccessary if we have Land Raiders), Land Raider (as a transport for termies) - these vehicles are a must for EC to represent WH40k world. 3. I could do without walkers and super heavy tanks, especially super heavy tanks - they're not appropriate for this game's scale.
1. Eldar 2. Falcon based tanks must be, as well as Wraithlords (since SM get Dreadnoughts) 3. Vypers and Wraithguards are not needed IMO.