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Vehicle Damage

Discussion in 'Ask the Team' started by le04, Aug 13, 2014.

  1. le04 le04 Cipher

    In games such as RO2, warthunder. vehicles tend to have certain weak spots in their front armour, from the flank to hit the fuel tank, from the rear to hit the engine that can be exploited if hit properly. Will Eternal Crusade be implementing this kind of system or will it be on a basis of a health bar?

    E.g A hit to the left of the machine gunner placement of the frontal armour of a t-34 tank in RO2 tends to blow up the tank as it cooks the ammunition that is stored there. Or maybe a simpler system of; more damage taken if hit at its flank and even more damage by the rear or just using the health bar.
  2. Azurand Azurand Curator

    In the latest live-stream it was said that vehicles will take less damage from the front and more from the sides and rear.
  3. le04 le04 Cipher

    but will they take a page from TT and say, we can destroy a weapon, stun the crew etc?
  4. Azurand Azurand Curator

    I don't remember if they said anything about that, maybe weapon destruction may have been mentioned as a possibility but I forget sorry.
    DreadForce83 likes this.
  5. Zagskraga Zagskrag New Member

    In the last livestream the tanks looked a lot like the ones in Planetside 2 having just a health bar and taking less damage from the front, but it's unkown whether or not they're going to stay that way.

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