Have you guys only played dawn of war or something? The monolith is just a regular tank, especially with 6th edition. I can make a falcon cost more than a monolith.
For the most part I was agreeing with you. What I was disagreeing with is the continuing notion that it's OK for an Ork Boy to be put roughly on par with a SM but a disaster for the lore if the overall IG faction were to be put on par with the overall SM faction, when in the literature SMs are taking orkz on at odds greater than 1v100 and coming out on top and it's dubious just how much better a SM is compared to a Guardsmen, just that they're quite a bit better. People use terrible writing like 'lasguns can't hurt SMs unless you hit them in the eyes!' as though it's anything close to a reasonable argument. The laser doesn't have to destroy the power armor, just heat it up enough to cook the SM inside, and even by today's standards we have lasers that are hitting greater than 5000 degrees C and can vaporize steel. A lazgun would be very effective against a SM, it just might take more than one shot, but that's exactly what we'd want in this game anyway, so I fail to see the issue. We already have the precedent of TT and other 40k videogames allowing lasguns to hurt SMs (and these are also considered cannon sources). It being tricky balance to introduce IG isn't a good reason not to introduce them long term. It's a good reason for them not to be a release faction, but that's already a forgone conclusion. The only way to make the factions anything other than tricky to balance is to make them very similar, which is another way of saying to make them boring. The Eldar are going to be tricky to balance too, that doesn't mean they shouldn't be implemented.
i miss the days when the monolith was scary...now its not scary... fucking newcrons...fucking matard...fucking games shitshop...*continues to mutter*
A cannon is any piece of artillery that uses gunpowder or other usually explosive-based propellants to launch a projectile From wikipedia. THe word you are looking for is canon. I am still confused how often people mistake those two. Cannon is such a common word, most everyone knows what it means, and yet it is stil lso often misused.
Probably best to just remember that a lot of english speakers (here especially) are not native at it. Not that native english speakers dont fall for these as well... *sigh*
In pure gameplay terms Tyranids should stay NPCs in my Opinion. As I understand it they have a hive mind and a butt load of effectively mind enslaved units. So unless you operated as the hive mind and controlled thousands of units it makes no sense. What would you be? the one Tyranid that just does whatever it can be arsed to do? Similar with Necrons, they advance slowly like machins, using heal abilities and numbers to overwhelm, then when they take a certain amount of damage they "quit the field", which is effectively teleporting to safety. Would you wanna play a character that teleported to a safe zone halfway thru a fight? nah Tau I would want to stay as NPCs simply coz they suck ass.... and swallow. I just wanna stomp they're stoopid stunted faces. Imperial guard I like but again, playing a single unit in an army that relies on massed ranks is gonna hurt face. You'd just be a wimp in a world of warrior giants. Sisters of battle is interesting because it'd be a bit refreshing to have female warriors but the canon states that the gene-seed and marine implants cannot be put into females so they are effectively geared up to the teeth but weaker versions of marines So some should stay NPCs because of the type of gameplay a 3rd persons combat game utilises and some should stay NPCs coz they kinda suck and its more fun to stomp em than play as them