So i remember seeing this video a few years ago and watching it and being both really impressed and also found it hard to believe as it all seem like such a large improved meant over everything else used for game rendering. But then what do i know about rendering and such for games. Soo what do you guys think of this? do you think it could be used in EC or even if its possible or real? Maybe one of the devs could chime in?
It Sounds to me as bullshit: - Why does he take Bulletstorm as an example for grafiks? It Never was pretty beautiful. - to Many Atoms are a Problem, because to many things to render. Thats okay, But having the Same amount of Atoms through converting them to Atoms is okay? Then he suddenly changes his thematic to: its easyer to make for the Artists. He changed the Thema before Even Finishing the First, but stays on the Same subject (Atoms) -who Said that his material isnt engine Rendering? -if his material is real footage, he can just have it Loaded in his cache. Okay, just googled a Bit. -it only Renders the Things on your screen. What is the Problem? It only needs a Low RAM, but a fucking good Graphics Card to render so many Atoms. -its Realy hard to animate, because of the Huge count of Atoms. -Do You want a moving marine Or a Pretty Marine? (http://1d4chan.org/wiki/Pretty_Marines) It needs HUGE Amounts of space on your hard Drive, because of the Mann Details. -do You want this: "Warhammer 40k - Space Marine 2" with 200TB of needed Space? The island in the Demo was 12TB huge, and Thais only ONE island. Now the Good thing of it, the company and the project are Real, and who knows what Happens in the Future. (the Trailer doesnt Look/Sound very professionell.... Like XPhone) Please don't folget, im only spreading roumors. I am NOT an expert, and my Point of view is based on This Video, Chip-online and a statement of "Notch" AND my Own opinion. Please don't Take me to sereously and don't hate me for my opinion. PS: i like centurions. Sincerly, me
I saw this a while ago, they are using very special 3d rendering tech, that works with plants and shit and makes a 3D model of it, to exact proportions, they already have a demo, as seen. Its like 3D printing we use nowadays. This tech wont be in use for a long time though, we definitely wont see it in EC. We may be able to see it in a game, late 2020? Maybe if we are lucky. There is a problem with it though, who the shitting hell would bother to look at the ground and look at rocks, I understand trees and shit, but.. who cares? Crysis 3 is by far the best looking game to date and it doesn't try to do any of that shit. Just try making high quality textures or something.
the only difficult things Id like to see are realistic fire effects realistic wind effects realistic fluid effects and by realisitic I mean not some flickering fire that cant spread a bit or burn people, not some fluttering of flags/cloaks like cardboard, or smoke that doesnt move, not some fluid that sits there reactionless like hardened resin
now two things that just jump right into my brain when I see this (seen this quite some times a while ago): - this video is made on 2011, since then nothing new - animations, no idea how and if they are possible I am sure if i would sit down with a few engine guys and discuss this video we would find quite a few things that don't make sense or are to good to be true. but i give them the same reasoning I apply to anything we are asked to do: anything is possible, given the right amount of time and manpower!
Yeah that tech won't work for games, but if I recall correctly that 'engine' has been now modified to be used with pointcloud data that you get from liDAR scans. They use those scanners from aircraft and map areas for site surveys / constructions. If I find the link for it I'll edit my post.
Yes that video came out a couple of years ago and it was debunked pretty hard. Haven't heard anything about it until now and its nothing new.