There better be a regular hero version of this because there is no way a hero ranger can be below regular rangers(if those even exist in the game). And unlike librarians he can't buff people so everything about him is pure offense. This made exclusive is not reasonable. This needs a proper explanation and it needs it now. Thanks for the link grid.
Well people, that's what you get for voting "Ok.. But be careful". Unique gameplay elements were a bad idea from the start. Founders should have access to unique cosmetics, not anything else that could affect gameplay.
Well, that depends. We don't know yet what this ranger-thing means. We should calm down and wait for somebody to reply and hopefully clarify what's going on with it. It may very well be that it's just a skin, a hero variant of a regular class or maybe even simply some sort of early access to a class that won't be open at launch. Let's wait and see.
Not sure if it has been mentioned yet, but another small factor that could contribute to founder's exclusive tools being an advantage will be the typical left-hander advantge: More people will be using standard weapons rather than Founder weapons, So in a lot of cases, Founders might have a slight advantage in knowing how to counter their enemies' weapons over non-Founders. Granted, this advantage might be close to non-existant.
Yes we don't know what the ranger hero class means yet, we're all just simply speculating and assuming. But if our assumtions are correct, and they do only make the ranger class available to people who purchased the Founder's Program. Then their will be a lot of unhappy people I can guarantee that.
Even if they are really truly balanced sidegrades that offer no significant statistical advantages, they should have clear, distinct disadvantages in other ways. So while such a Founder-only option would have no real direct advantage, but even if someone claims it's unfair, it also has a solid disadvantage to assuage the perceived unfairness that rises to their inability to access it. For example, if the normal Space Marine Captain or Ork Warboss "Hero" class has a 3 hour post-death cooldown before you can spawn it again (I'm just making up a number here), then the Founders' version should be on the same shared cooldown.. except it gives an even longer cooldown (like, say, 3.5 hours). It's a very negative and unappealing way to say it, but you will need to implement a disadvantage for every Founders-only option to "shut the whiners up".
Personally i'm not okay with adding gameplay changing items / classes / vehicles what have you for early access backers and only them. Make it available to any paying customer if you must but do not exclude people. However since it's already been voted in favour of, at the very least Behavior need to learn from the mistakes others have made, the most infamous example I can think of being what Hirez did to Tribes Ascend with their purchase only weapons that were horrendously strong for a month or so after being released, then got nerfed hard. If you must include gameplay changing benefits for early backers you MUST make it balanced. Now I understand that the nature of a 'hero' class makes that difficult since they need to be very strong to warrant being called a hero but this does not mean you should restrict some of them to backers only. This is a very difficult route the community has set Behavior on. And it may well be a make or break feature for many people.
Indeed. If anything, err on the side of caution. So the Founders-only options should perfectly balanced with the regular options. However, if there's any mistake made, it's better if they're too weak rather than too strong.
im just going to say for my first post i come from the star citizen community and just saying the Unique items VERY risky if they do it be so careful make it some thing cosmetic never any thing that effects game play or you could get the whole pay to win complainers coming out