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Ummmm Hi?

Discussion in 'Introduce Yourself' started by MikeyC666, Nov 21, 2013.

  1. MikeyC MikeyC666 Active Member

    Ummmmmm Hi?

    I'm a huge fan of 40k, and MMOs and brutal 3rd person shooters with chainsaws so does it really have to take 2 years? *sadface*
  2. Uncle Tjek Tjeknalis Subordinate

    Welcome to forum!:D
    2 years is indeed a long time, but think of it like this: the longer the dev's have the better the game will be.
    (hopefully)
  3. Ossi 0SSIFRAGE Pioneer

    Aye aye! welcome to the forums, hope you enjoy your stay.

    2 years is plenty of time for sweet sweet hype!
  4. Ah Welcome to the forums brother! 2 years 5 years it matters not only that it is released in the perfection that is required by the Imperial standard. Rejoice the fact that ure getting a game at all. And that some really wonderfull and smart people that are very freindly to thier playerbase is working with it. Be patient brother.
    Anyways Welcome again. No Pity No Remorse, No fear!
  5. Arminius Arminius Active Member

    If it doesn't take at least 2 years, it'll be a flop like some of the many other highly anticipated games of the recent year or so.
    That's the problem these days, developers are too quick to release games. Be it for profit or because of fan/publisher/marketing pressure and then they fuck-up the whole game because they didn't have enough time to rough out all the details and properly Q&A test it.
  6. Grigdusher Grigdusher Arch-Cardinal

    some endless development game takes 7 years or more and don't give good result: 2 example darkfall and diablo 3
  7. Arminius Arminius Active Member

    Yeah, but with Diablo 3 they had no intentions of adding anything after release. Not to mention it took quite an uproar from the community before they actually even considered adding more levels and stuff. Darkfall I know nothing about.
  8. Carmine Exzelenz Cipher

    2 years is a short time for development of a mmo, not to mention ambitions of EC. Even though it was being developed on paper for a year now, 2 years is a high goal for making it happen.
    Arminius likes this.
  9. casbyness New Member

    I agree that two years is actually a short time for an MMO.

    Although lots of fans always want an MMO launched quickly, what often happens is the rushed game sucks and lots of potential players get turned away from the half-baked mess, never to return (even after the game has improved and expanded itself massively, the launch disaster forever tarnishes it's reputation).
    Arminius likes this.
  10. Grigdusher Grigdusher Arch-Cardinal

    consider: NO quest/event(it's all player driven), NO storyline (in a classic term only background story+ evolving story based on the action of the player) NO classic world generation (they only build varius continent battlefield partially procedural generated) NO classic dungeon+raid (the mine are procedural generated)

    eternal crusade have a developlemnt cicle similar of a big scale fps not a classic themepark mmo.

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