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UAT - Testing / Playing with Devs

Discussion in 'General Discussion' started by jbregg, Mar 30, 2017.

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Are you interested in testing/playing with the Devs on the latest build?

  1. I'd want to play but not test.

  2. Not interested.

  3. Sign me up!

  4. I would be interested but the time of the test is an issue.

Results are only viewable after voting.
  1. Krayt Krayt Preacher

    claw fist got +50 damage on fast attacks ... it's a buff
    they get less damage on evade+sprint but we dont care
    ProteusVM likes this.
  2. Mkoll Oan-Mkoll Steam Early Access

    not actually nerfed, fist and claw gainted nearly 50ish more damage on fast attacks and powetr attacks always oneshot anyway, sprint attack damage values looked like a bug tbh :D
    ProteusVM likes this.
  3. jbregg jbregg Dev QA

    How about first we try it out mmkay?
  4. Proteus Lychoro ProteusVM Forum Beta Tester

    http://forum.eternalcrusade.com/thr...he-melee-has-begun.69082/page-18#post-1538823

    http://forum.eternalcrusade.com/threads/new-dbash-change-simple-breakdown.69006/

    http://forum.eternalcrusade.com/threads/why-is-melee-so-unbelievably-broken.69198/

    http://forum.eternalcrusade.com/threads/im-sick-of-it-yeah-another-melee-thread.69197/

    I'm really hoping that you boys will do something about the d-bash duration, even 0.120 - 0.200ms extra stun on the d-bash to allow for us to land a fast attack might be enough - but now that the damage on a knife is 67 DMG I mean.. wtf are we meant to tickle our enemies? It's basically just a pistol headshot now so why wouldn't I spam pistol headshots instead of fast attacking?
  5. -WCA-Vola Talron Moderator

    I must say that I like the idea of buffing certain melee weapons to make the engagements shorter but tact's currently need to have their Dbash increased by maybe .5 seconds. Especially if this goes live. This also comes from a non tact player.
    LOBOTRONUS, Iyan and ProteusVM like this.
  6. Konoko Konok0 Arch-Cardinal

    All their strength was in a sprint attack. Or you forget Jencen?)
    Strong attack for the destruction of vehicles, too, has become less
    ProteusVM likes this.
  7. Leroy Twizzlers DemonKingBAAL Steam Early Access

    I'm all for trying new things, but I'm instantly on the fence about the game's balance looking at the numbers with how tactical dbash is right now. Just keep that in mind lol, I don't wanna see 95% melee players and 5% Tacticals/etc per game D:.
    Firskon, Oan-Mkoll, Krayt and 2 others like this.
  8. Krayt Krayt Preacher

    Fist fast attack is a strong tool because it bypass dbash
  9. Krayt Krayt Preacher

    Well we dont need to try out to know that it's not gonna work ... we cannot fast attack after dbash as tactical and by nerfing damage on knife you will just say to everyone to spam pistol shots
    So with that an axe can 2 shoot with fast attacks ? Back attacks one shoot everything?
  10. jbregg jbregg Dev QA

    Lol dude, you gotta try it. This affects more than just the damage at face value. It affects clangs + durability too. Simply disregarding how it might act based on looking at a sheet is silly.

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