Discussion in 'General Discussion' started by jbregg, Mar 30, 2017.
Oh thought you meant RTC weapon
At Carmine get those roadblocks out of the way, and implement a invincible gate that self-destructs when attackers captured B so that rhino can drive up directly instead having to tour around the map to park at peak ramp.
edit: Im also ok with an stalkerbolter chaos equivelant but only for alpha legion, seeing how there is already faction-specific gear for loyalists, such as the crozius arcanum and its flaming variant that only wolf priests can get.
Or just have some logical map design and make it so there is 1 continuous path up and not a maze that takes 2 minutes to go around the edge of the map to get to the nearest place to the next point (which is half way across the map, almost certainly covered by 1-2 quadguns and countless braced heavies that are near impossible to shoot back at).
The problem with Carmine is that it's scale is far too large with sightlines way too long making it easy to cover large areas with heavy Bolters and other long range weapons. Adding in some more buildings with multiple points of ingress and egress would do wonders for the map.
You're right. Points are too far apart and line of sight is too long.
Also just though... With point B, isn't the way you take that building to take the top floor (like on Zedek and Maggon)? You can't get to the point, let alone top floor easily
anything new in the making, perhaps ? something like an new campaign maybe ?
UAT is kinda dead rn
It would be great if whatever is being worked on was put on there for us to see
5's map up and running on UAT. Dev holds a "tourney" for it. No word on when it's going live. GG.
who cares about an 5v5 mode, any other, actual content in the making ?
Workshop is apparently near finished minus a few GW approval bits according to information on discord