You are all making this way too complicated. If you have no or insufficient counter-AV, you will lose your Rhino, every time and all the time. "Insufficient" meaning you will need at least as many players out there as Eldar have attacking you, usually around 3. If you do have sufficient counter-AV, you will be able to stop any Dragon on-foot. You will not be able to stop a Dragon in a Wave-serpent but you can take out the Wave-serpent rather easily in the same time it takes to take out your Rhino. Its a 1-1 trade: fair. Now, despite the fact that you usually play insufficient counter-AV, the problem is that the defender gets to pick. They can play AV to their terms and force you to either wait around or potentially miss them. Yeah, that sucks. It isn't really an Eldar-thing tho. The interesting bit is that when two other factions fight, it often takes much longer for any Rhino to be destroyed at all. I run Fist or Lascannon from time to time and its super-annoying how many times you get stopped by random stragglers by chance. This doesn'T directly change anything about balance, seeing as it affects both sides, equally, but it does mean there is less actual fighting in Eldar-matches, which usually benefits the Eldar, as fighting isn't really a thing we are good at. This not taking into account that a good team can just ignore their transport and take a point by force without it. The main problem with all randoms and LSM even more is that they hesitate too much. The game rewards highly aggressive and speed-based gameplay, not firefights peeking around doors. Also, I don't get why most player stop moving under fire. Like: You are obviously in a kill-zone, the last thing you should do is slow down!