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UAT - Testing / Playing with Devs

Discussion in 'General Discussion' started by jbregg, Mar 30, 2017.


Are you interested in testing/playing with the Devs on the latest build?

  1. I'd want to play but not test.

  2. Not interested.

  3. Sign me up!

  4. I would be interested but the time of the test is an issue.

Results are only viewable after voting.
  1. Mainfold Mainfold Preacher

    Is the Felwrought Plasma Gun broken as all hell? it's splash is supposed to be 336, but it's hitting for 96, not 196, not 296, not 396... 96. Literally makes it 100% useless compared to normal plasma guns hitting for the same splash but a fraction of the heat generated

    Also, why on earth are plasma pistol projectiles much faster than plasma gun and plasma cannon?
  2. Ondora Ondora Subordinate

    I think the Plasma rifle should be way better than a bolter by comparison despite 100 LP more. It should be compensated with a much higher overcharge penalty and the autofire should removed.
  3. Krayt Krayt Preacher

    New Bolter : 188.65 dps
    Plasmagun : 211.5 dps
    12% more powerfull already
  4. Really the plasmagun is supposed to be good vs targets who sacrificed armor for toughness and the bolter would be better suited against targets who sacrificed toughness in favor of armor. It seems to me rather than allowing these guns to have special utility dependent on which kind of target you're up against all that's changing is the meta, bolter porn is to become plasma porn?
  5. I'm going to mention one quick thing then guys please use this to talk about stuff that is currently on the UAT. In its current form the bolt pistol has the same close range dmg as a bolter. The Eldar fusion pistol was nerfed for this fact so be happy they choose to buff the bolters dmg rather than nerf your pistol. Anyway that said please get back to talking about current things that are being tested. Currently plasma is not being tested. I personally like the idea of seeing some players bringing something other than a bolter to fight with.
  6. Mainfold Mainfold Preacher

    I tested it on the UAT build, so I assumed it was an effect of the build, if it's the same on live that's a whole other topic and still just as relevant in terms of charged shots being broken
  7. Hello everyone,

    Thank you for all your feedback regarding the Boltgun tweaks!
    The UAT behavior of the Boltgun is pretty different from what it is on Live, this is to grant you a new "feel" of the weapon that can be caught almost instantly. From there it will be adjusted even more for a second playtest coming soon.
    The idea of the new Boltgun feel is to keep a solid and versatile weapon while having a higher skill cap while not being the choice "by default" of every Tactical/Traitor and to match the LORE more closely.

    Please note that only the Standard Boltguns have been modified, so please avoid using Master Crafted / Unique Boltguns. Try using it with, but especially without mods as they could also be modified in the future to better match the new Boltgun's behavior.
    After this second playtest, we' ll determine if it' s good to hit Live!

    For you to be aware of what to expect for this test, the main changes will regard the Hipfire accuracy and the way the Spread and the Moving spread penalty work.

    I don't want to reveal too much of what have been changed for everyone to have fresh thoughts on it during the playtest without any form of apprehension. Though, I'll be glad to reveal the changes on the playtest day :)
    (and here on the forum afterwards for those who couldn't join the playtest)

    Regarding the DPS aspect of the weapon, simple maths show that the DPS is lower on UAT than on Live but remember that DPS is one single value among others that can make a weapon either great or imbalanced.
    It is a really challenging task to change such an important weapon so I wanted to thank you all again for your support.

    Talron, KroozaNob, Data8671 and 6 others like this.
  8. Mainfold Mainfold Preacher

    You are going about it correctly so far, contrary to what the "ADAD-pros" say. Folks will always want their favorite weapon to be better and better, but I'd much rather have things be lore-correctly done like you're aiming to with the changes, and it's appreciated!

    Hope you have some other weapons you seek to address on the horizon (outside of just boltguns obviously), but I do really enjoy using the new slower firing boltguns, they just FEEL right to use.. like you're actually carrying a high-caliber rifle! Good job!

    On a slightly related but unrelated note, I would like to actually have a conversation with you about the Stalker Bolter, and making it more lore-correct without making it useless (like it used to be before the buff to the current state). I already have multiple ways you could do that without making it too strong or too weak, if you'd be up for the input. Keep up the good work
  9. Anvil The-Forge-Dragon Arkhona Vanguard

    Part of me wants to say that the bolter probably plays the same audio in both downed mode and healthy mode. I'm pretty sure the downed state applies a filter to all sounds. I'm trying to think about a situation where it doesn't.
    Mainfold likes this.
  10. remove CQC from it, or add 10% rof reduction to it, fair
    Firskon likes this.

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