Discussion in 'General Discussion' started by jbregg, Mar 30, 2017.
Intended design. Path down but not up. Should remain the way it is
ok. iam badthinking grot...then 2nd questiong - why i can climb up on 1st step? oh fck it..
so you have a way of escaping melee shitters maybe
i'l accept it, if anyone of devs will add the railings to upper step.
it will cleanse my(and not only my) eyes and reflex to hardly press spacebar to climb xDD. You know, just for aesthetics.
then dont accept it
its easy to see that the step is too big
It IS very anoying to the eye and will frustrate you in the back of your head even if you ignore it. Such a minor change as he proposes would be so ease
I would suggest spikes on the wall instead so that there wb no new cover, and you could still just run off the wall w/o pressing space.
The C-point on Medusa is absolutely the best utilization of that building out of all the maps that have it, even the mostly unused hill-side path is a really cool implementation. @jbregg considered improving that path a bit? So it's more useful? Like having it go further and be higher up than the backside-walkway, to make up useful as a point of attack without always being a downside for the attacker (sort of like how the crashed train was added to Blackbolt, to be advantageous)
thx man, i am glad that iam not alone here.
Yes. May be it would be better how u suggesting, but something needed be added. ZOG
Аnd since there is a little HYPE, I will continue my proposals:
-presence of a bolt-pistol on the thigh of the characters (especially for the devastators). its will be logical, and nice to looking at it. This also applies to grenades and knives.