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UAT 1.2.2.7

Discussion in 'General Discussion' started by Safreadis, Jan 31, 2017.

  1. Safreadis Safreadis Arkhona Vanguard

    Already done, bro. Eldars have in average -75 Ehp than on live. They are now real glass. To know if they are canons now is yet to be seen. Supports are getting hit hard with the nerf bat just like the JPAs.

    Tacticals seem to hold on tight since they only lose 30 armour, and GAs get a sweet sweet buff with +20 Armour (Oh, except for Eldar GA. They just lose 50Health for the scorpion, and 50Health + 25 Shield for the Banshee. But hey, they got +20 Toughness! which was roughly 16 dmg reduced, but doesn't count since Pen is normalized to 100 :D)
    LucianNostra likes this.
  2. But I have and I'm ready to shove back anyone ass the "you are made to harass, choose carefully and do your stealth route to get behind..." bullshit! JPA are main assault force we are not Swopping Hawk! For fuck sake asymmetrical balance is here for that precisely! Not the same characters and merits and flaws in each factions.

    Don't think I'm not reading but what I said in an exaggerated way is exactly what is proposed.

    I'm really pissed off by all this part of the community kicking JOA. balls each time it is possible. We are no light troops made to harass enemy! We are made to be death from afar, angels falling in enemy's heart on wings of fire.
    Redfingers likes this.
  3. And for the sake of actual gameplay and letting other classes have a role to do, roleplay had to take a backseat.

    Good JPA's will still do well even after the nerf, this is not the first time JPA's have been "gutted" and I still saw top players making them work quite well.

    I don't think it's unreasonable to ask that top players go from getting 50+ kills a game with a JPA to 30+. That's still fucking good lol.
    Drakonite likes this.
  4. Redfingers Recruit

    So you've playtested this? How many hours of playtesting do you have on UAT and with what population sizes?

    If not, then hush. They could easily use a smaller, more targeted nerf or adjustment to their hit points, allow that to go to live and test the results.

    I'm not going to take the word of someone who hasn't even downloaded the UAT client, and I have and couldn't even get into a game. So when they release this, it is going to be a nuclear bomb on the community.

    I'm not going to say whether or not the nuke is warranted, but a 20 point hit point adjustment on a patch deployed on live followed by careful monitoring is the better way to go compared to cutting out 95 armor from the JPA class without community playtesting. On fortress maps that is going to be absolutely horrible.

    Ranged classes already have the map advantage on fortresses of balconies, crates to stand on, pocket apothecaries, fire lanes etc. Plus ranged classes account for the majority of all kills. If you reduce the HTK of JPA by that much you are going to want to playtest a smaller nerf with larger population sizes and gradually introduce it.
  5. CMDante CMDante Arkhona Vanguard



    It is unreasonable to nerf the survivability of the classes that are designed to get locked in cqc. They still have a tax to pay of actually getting there.
    Frankly it's unreasonable to nerf marine armor for any reason, they're marines, it's power armor.
    If you really truly and honestly believe JPA are a problem(and I don't see how a rational person could) find another way.
    Drakonite and Ephaistos like this.
  6. The tax of getting into CQC on a JPA is not that steep, not compared to a foot slogger.

    If you want to feel bad for anyone feel bad for Banshees apparently. Foot slogging AND squish as hell. THEY got taxed. Run speed is good and all but let's not pretend that a jetpack isn't miles better.
  7. Redfingers Recruit

    Which is going to make toughness stacking even more irrelevant.

    They even reduced the maximum toughness you can stack by 5 on LSM and Orks.

    Also, chainsword penetration mod now increases the pen up to 120. GG. HTK is already going to be rough.

    Not sure why they think Nurgle GA needs over 400 health with 160 toughness, but okay. Once people see ground assault vets with over 600 health, lol.
    This is one of those classic mistakes that will blow up in a developer's face.

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  8. Lerdoc Katitof Well-Known Member

    Sorry, but that's not true, not even close, unless you meant clanstack vs pugs specifically.
    Given equally good teams, eldar are at disadvantage. And I'm saying that again, EQUALLY GOOD TEAMS, because majority of LSM and CSM guilds are just pugs with same tag.

    You can't outrun hitscan bullets, you can't disengage from melee as non hawk.
    And if you believe we have pinpoint accurate hipfiring after dodging, you're beyond delusional and are on a whole new level of "grass is greener" issue.

    You can't overpower LSM/CSM durability and healing when Eldar guns are on pair at 12 meters or less and inferior at any other distance after inclusion of additional wargear, in addition Eldar lack reliable heavy weapons.

    Both LSM and Chaos can just bumrush the point room and overpower equal force of defenders with superior durability and healing.

    If Protect power was actually useful, it might look differently, but as it is, with vastly inferior melee durability and weapon tier and just inferior DA compared to tactical and equally skilled forces, Eldar lose.

    You might not see that when you PUG, because PUGs are in general bad(horrible beyond belief for LSM), but when MYST faces ORGANIZED groups of other factions, the struggle is real and every tiniest advantage needs to be abused to be able to push through, every single opponents mistake needs to be exploited or the point won't be capped.

    There is a reason why Eldar HAVE to change attack focus instantly if first two attempts fail and why 3 other factions just brawl through the point until its capped.

    To make up for the survivability nerf Eldar got, we'd have to get about 30% DPS buff on our non AoE weapons and about 10-20% buff on our melee weapons.
  9. PapaSmurf2112 S0U1_C0113CT0R Arkhona Vanguard

    Yeah, but let's not forget how unbelievably strong the Banshee's powersword is lol. I love getting into melee's with marines just to win 1v3 due to my superior speed, agility, and damage. However, I agree that running long distances through oncoming fire is WAY more difficult than simply jumping into the fray and eviscerating fools like I do with my Raptor.
    Ephaistos likes this.
  10. Well...considering most JPA's and Melees like packing Fists/Klaws anyway...irrelevant? Toughness still negated completely and 2 hits and a couple pistol shots or one heavy attack counter still drops them.

    Power Fist: THE GREAT EQUALIZER!
    Nyhilist likes this.

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