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Tyranids, Transformation From Npc To Pc

Discussion in 'Ask the Team' started by Nehemia, Nov 9, 2013.

  1. Gutless_Jim Gutless_Jim Active Member

    [attempting to create *thingy* to explain why Tyranids should stay as npcs]
    [pending...]
    [creation failed]
    [reason for failure?]
    [inconclusive]
    [reason?]
    [cannot be explained]
    [...]
    [reason for chosen side on topic?]
    [IT JUST DON'T FEEL RIGHT]
    Chaplain Valerius likes this.
  2. Hmmm, sounds like a good idea. Once a month (maybe) they could let a couple of players randomly become hive tyrants for one life/for 12 hours. and play (kinda like Natural selection) in either a third person mode or in a RTS mode which you can switch between on the fly. They could awardy with a achivement if you succeded with taking a base or killing a certan number of players, and some resources. (maybe if you managed something ectra you can get a title, something like: Great mind or: Xeno
    Hive Tyrant likes this.
  3. The reason why tyranids don't fit as PC is that not every tyranid is a synaptic being (that means, sentient beings). Those who are tend to be big monsters, be it tyranid warriors, or tervigons, tyrants, etc...

    And, on top of that, there could not be a council, because the council is formed by player characters, and, in tyranids fleets, they are big brain things, not player characters. It would make so little sense that GW would not be pleased by it.
    Gutless Jim likes this.
  4. Details Details The Spriteful

    the "big brain things" you're talking about are from starship troopers, nids don't have those, the most similar thing is a norn queen but that's only a biological bioengineering fabric

    either way the player not always *is* the class he's controlling, sometimes he represents a link between two things: like the devs explained about the wraithguard, in that case you're not a spiritseer or a dead soul, but you play as the connection between them
    I see no problem in letting a player *be* the synaptic control on a lesser creature or the hive mind controlling the actions of a synaptic organism

    the true problem as you noted is the council, but not because of the individuality present in it (said "big brains" could just be a Boltzmann brain created by the hive mind to solve tactical problems)
    it's because devs want factions to have diplomatic relations between them
    and diplomacy is not a thing tyranids do anymore...

    about this I'm relatively optimistic that a huge mass of players like the one EC wants to gather won't be able to create diplomatic bonds ending in a shitstorm of gore and unreasonable hatred

    View: http://m.youtube.com/watch?v=xfJUi4cB4oc
    (7:14)
    that would be a better situation for nids to be elevated to PCs
  5. Slov_Knight Slov Subordinate

    Personally i think that having a (not to be rude) mindless race that's against everyone like the nids or maybe the necrons??? but the idea that the nids are a large never ending swarm that helps to balance the battle field is a good one, unless there is a better option, maybe necrons, maybe daemons (against the csm)
    Wincent larsson likes this.
  6. Anymore??? Has tyranids ever been diplomatic?
  7. Details Details The Spriteful

    yes loooooong time ago
    when these guys were still in the armylist
    [​IMG]
    the zoats
    a race enslaved by the tyranids used to engage the prey planets in diplomatic missions because able of complex thoughts and articulated language
    well they were like "join the skymother or be devoured/enslaved" and by "join" they basically meant "let the skymother devour/enslave you without fighting" but it still was something
    they were also strong and psychic iirc so were used to carry big bioweapons
    but they needed masks because couldn't breath in certain environments
    then they were retconned because the nids developed in concept and because didn't sell well
    they are still hinted in the bg though
    hive fleet colossus, the one with centauroid beasts that were running away from the tyranids on conch like ships, tried diplomacy with the imperium then attacked it (I'm not sure if it was the hive mind that extended its control over them once again to launch a suicidal assault or was the imperium that misunderstood their escape from the nids in imperial space)
    long story short
    they were declared xeno horribilis and exterminated in the following crusade
  8. Hmmm, I would actually like the idea of having kinda infected humans in the tyranids, But I don't like the diplomacy part, cause it doesn't fit tyranids...
  9. Details Details The Spriteful

    Then you are looking for genestealers
    [​IMG]
    genestealers cults fuck yeah
  10. well, I would like them if it weren't for their lack of usefullness. and to be honest, I was more thinking of a kinda of tyranid that still had some kind of resemblance as a human.

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