I think the underlying idea is that while PS2 has big battles (I mean, you can toss 200-300 players at a base) you will run into major server problems with hitreg and rendering. You'll be running up a staircase and all of a sudden 20 friendlies and enemies pop into existence and you get instagibbed by the 5 grenades that also ended up appearing on your screen at the very last second. Ultimately if you can toss 100 players into a single base, like what will probably happen early on with EC, it's a far, far better experience while providing the same type of situation. In PS2 once you get past like 100-150 players on both sides for a single base it doesn't really feel different, it sort of plateaus in terms of the player experience. In fact the more you have, like I said, the worse the experience gets - everyone who participated in the RecordSmash will truly understand what I'm talking about. And I guess I should add that not rendering enemies/allies over a threshold specifically is something that the game does actively. Because before O:MFG the game turned into a slideshow when more than a platoon plopped down onto a base for each side.