Eternal Crusade: Warp Echoes - Episode 4 Summary: [0:36] Introductions. [1:10] Summary of the Twitch episode. [3:19] Brent talks about the Eldar sub-factions. Eldar Craftworlds [4:32] Altansar Eldar Craftworlds [7:32] Mymeara Eldar Craftworlds [10:08] Yme-Loc [14:40] Steven talks about strongholds. Strongholds [16:40] The destroyable gate. Strongholds [19:25] The destroyable walls. Strongholds [21:05] The sneaky path. Strongholds [22:43] The large towers. [39:28] Brent talks about the Chaos Sorcerer buffs. [56:50] First giveaway question. [57:47] Winner of the first giveaway. [1:00:48] Winner of the second giveaway. Questions and Answers: Q: [24:50] Will each faction have a different looking stronghold? A: They will differ, but the locations are built by the Imperium. Q: [27:15] Is there any deadline for the attacker to capture strongholds? A: The attackers will have a time while the defenders have a lives. We are looking into having a "repair event" for the strongholds. VQ: [32:12] What UI functions will be available in game for me to issue orders to my squad? A: Communication is key, so we will have things like "auto-barks", voice chat, and basic or leader commands/answers. VQ: [36:08] How will the Chaos Sorcerer be competitive? How will the debuff priorities work? A: The strength of the Sorcerer relies on our buff system. Buffs/debuffs are a tactical application. Q: [46:18] What kind of objectives will we have and how will we complete them? A: Similar to domination, where only Tactical Marines can interact with it. Q: [49:35] How would a Sorcerer do in a 1v1 fight? A: A Sorcerer vs a Tactical in an empty battle, the Sorcerer will probably lose. Support classes exist to make the other classes better. Q: [51:41] Has the team been restructured and are you working on all the factions at once? A: No. We are not doing all of the factions, but we have started working on Orkz, Eldar, and Tyranids. Q: [57:14] How many developers does it take to stop Katie in a play-test? A: A lot. Q: [59:13] When he boils pasta, does he add oil or just salt? A: You don't need oil.
Eternal Crusade: Warp Echoes - Episode 5 Summary: [0:10] Introductions. [1:21] Fan visit. Fan visit image #1 [1:30] Fan visit image #2 [1:40] Fan visit image #3 [1:46] Fan visit image #4 [1:52] Fan visit image #5 [1:55] Fan visit image #6 [1:59] Fan visit image #7 [2:06] Fan visit image #8 [2:13] [3:55] The fifth Eldar sub-faction vote. [6:10] Cosplay contest. [9:24] Outposts. Outpost type #1 [13:00] Defensive. Outpost type #2 [14:04] Depots. Outpost type #3 [14:50] Mechanicus. [16:25] Steven talks about the three structural types of outposts. Outpost type #4 [17:44] Promethium. Outpost type #5 [18:40] Ruined cities. [45:23] Giveaway question. [46:00] Giveaway winner. [58:58] Random giveaway winner. Questions and Answers: Q: [20:36] How do you coordinate who controls an outpost? A: We are still working on it, but the plans is that certain territories will start in control of some factions and others in control of Tyranids. Q: [21:45] What can we expect from the void shield? A: It started as anti-vehicle, but it will stop fire from coming in. Q: [23:13] Will Strongholds of Outposts have NPC guards? A: No. Maybe turrets. Q: [23:55] Can you attack a Stronghold from any side you want or will there be paths? A: We want you to be able to approach from an unexpected angle, but there will also be paths. Q: [25:40] How easy is it to redeploy to a base, to defend it? A: Our current mechanics are influences by the greater conquering of territory. To be determined. VQ: [27:33] How would you play this game if you were playing PvE (quests/dungeons)? Are there any thoughts on relic systems? Will you be adding capes with physics? Will there be customizable location to invite your group to? A: There is not a lot you can do alone, but PvE does support 5~10 man groups. We are not focusing on PvE quests, but there will be objectives for the whole faction. We do have a weapon-mod system where you can tweak weapons. We are working on capes. There will be something like Chapter-ships where they can hang out, but we are not working on that yet. Q: [38:17] Will Strongholds or Outposts feature objectives and what will the defenders gain by keeping them? A: You can't take a Stronghold without taking several Outposts because you need to cut the supply of resources. Q: [40:10] Just how effective will Howling Banshees be at negating ranged damage? A: They rely on speed, so they will have some form of advantage while charging. Q: [42:39] How hard is it to recreate the team-experience on an Eldar Grav-tank? A: We will balance it. Q: [46:58] Will each base around the world have a unique layout? A: Yes. Strongholds to have a template however. Q: [48:14] Will we be able to use Rogue trader store weapons during founders access? A: As they become available, you will be able to use them. Q: [50:14] How will Melta weapons work? A: Not shotgun-like. We want them to respect the IP, but not the most efficient choice against infantry targets. Q: [52:22] Can you share more details on vertical balance of Eldar vs other races? A: We can't say how we will balance things just yet, etc... Q: [53:44] What other defenses will bases have? A: Possibly mine fields. Areas will be set up in a way that defenders can use. Q: [56:37] Can you confirm that male/female options will be available for all Eldar classes? A: Yes, it will be the only race that can.
Eternal Crusade: Warp Echoes - Episode 6 Summary: [0:08] Introductions. [0:26] This week in development. Development review #1 [1:28] New melee iteration. Development review #2 [3:44] Continent development. Development review #3 [7:33] Map screen and buff. Development review #4 [9:20] AI progress. [10:00] Tyranid Hormagaunt reveal. [12:23] Nathan talks about the state of the crusade. [21:54] Q&A session. [27:20] Giveaway question. [28:05] Giveaway winner. [39:23] Second giveaway winner. Questions and Answers: Q: [20:38] How long to people get to vote for the 5th Eldar sub-faction? A: Until April 2nd, on the website. VQ: [22:18] Would it be possible to get Elite priests? What shade of gray will you use for the Space Wolves? A: We can't immediately say but we will be giving the Space Wolves something as a hero-equivalent. R110 G129 B140, "shadow-gray" as the base color. Q: [28:56] Can you talk a bit more about the Vindicator? A: The intended use is for sieges. The cannon will be very powerful, but difficult to use. Q: [31:20] Will Razer comms be integrated in the founders-alpha? A: That is the plan, but it will depend. Q: [32:02] Are we able to customize outposts? A: No, we don't have plans to do something like this yet. Q: [32:27] What tools will infantry have to bust down walls? A: Melta bombs and melta-based weapons. Q: [33:42] Will there be a proximity voice chat? A: Yes. Q: [34:16] What mechanisms are being considered to promote squad/unit cohesion? A: The leader gives an area bonus. All of the classes are made to work together. Q: [35:45] Will the AI be able to perform flanking maneuvers? A: The level design will be set up for things like this, but we will do testing. Q: [37:41] Will we be able to draw on the map to show where we need reinforcements? A: You can place waypoints, but we will see what else is needed. Q: [39:49] What is Katie's power level? A: 47. Q: [40:09] When the founders access will be available, will the sub-factions have unique features? A: There will be differences in the final game. Q: [41:25] Where are the banners and when will they appear in the store? A: We will find a role for them. Currently only group-leaders have banners.
Eternal Crusade: Warp Echoes - Episode 7 Summary: [0:14] Introductions. [0:40] Summary of the Twitch episode. [1:00] Production updates. Update #1 [1:38] Outpost construction. Update #2 [3:05] Environment and turret concepts. Update #3 [4:49] Cover generation. [7:41] UI presentation. [8:50] Design and mockup process. UI presentation #1 [9:17] Buffs and debuffs. UI presentation #2 [28:28] Battle map. [41:26] Q&A session. [50:42] Giveaway question. [51:47] Giveaway winner. [1:04:20] Random giveaway winner. Questions and Answers: Q: [14:48] Are the icons chapter & legion icons? A: No, I was just sketching different things from my head. Q: [16:15] Will the buffs granted to the group by the leader be the same buff tot he group or will it change depending on the leader's buff? A: The buffs depend on the banner you chose to wield. Q: [24:30] With all the possible status effects in game, will the afflicted feel like a side-effect is on them? A: They will affect your character. We will see if it's not too much to affect the HUD as well. Q: [34:16] Will we be able to change the color schemes? A: The overall colors will depend on the faction, maybe the chapters. You will be able to change the colors of the markers. Q: [37:11] Do you plan on adding a compass to the minimap? A: Yes. Q: [42:01] What are the plans for the relic items from the store? A: They are currently in Limbo, but we will bring them back. Q: [43:24] What plans do you have to have the players playing the screen instead of the UI? A: The gameplay is different. Q: [46:45] Will characters have "barks"? A: Yes. Q: [51:08] Will big Tyranids have special attacks or just be harder to kill? A: Yes. Q: [51:24] Are there going to be PvE type missions? A: Yes. Q: [52:30] Will the Space Marines be able to spit acid on their enemies? A: No. Q: [55:00] How much freedom will players have with key-bindings? A: You can customize all your keys on the PC. Things like "need ammo" we might have an auto-trigger for. Q: [57:14] When there are two leaders that provide different buffs, how will the buffs work? A: Only the group leader gives you buffs. Q: [58:15] How will you approach future content releases for EC? A: EC has a similar model to Defiance. We have a box, then expansions and an in-game store.
Eternal Crusade: Warp Echoes - Episode 8 Summary: [0:41] Introductions. [1:04] Summary of the Twitch episode. [1:49] Production updates. Update #1 [2:02] Example of the buffs system. Update #2 [5:05] Outpost concept #1. Update #3 [7:15] Outpost concept #2. Update #4 [7:54] Outpost concept #3. [10:30] Fifth Eldar Craftworld, Altansar. [12:13] Ork leader revealed, Skarblitz Dur Dreg Fangrippa (Bad Moons). [16:00] Fifth Ork faction choices. Ork faction option #1 [17:32] Blood Axes Ork faction option #2 [19:38] Snakebites [23:50] Q&A session. [38:54] Giveaway question. [44:03] Giveaway winner. [59:09] Second giveaway winner. [59:24] Things heat up. Questions and Answers: Q: [24:12] Are there plans for narrative elements that help new players? A: Aside from the short stories, there are plans for a tutorial. Q: [26:10] Are there still plans for dismemberment in executions? A: We haven't changed the one we have thus far. There are plans to have more and we will see about the dismemberment. Q: [27:31] Do you plan to make objectives vital to progression? A: We don't currently have choke-points, but there is a lane system. Q: [29:00] Will we be able to perform executions on Tyranids and vice-verso? A: The larger Tyranids will have specific animations when they die, but we are not sure if you can be executed by them. Q: [31:27] Why the change with the Relic items in the store? A: The price is the same, but we split it in two instead of a duo-pack. Q: [34:10] Was the idea to allow the Sorcerer to replace his pistol with a ranged power discarded? A: You don't replace the pistol, you just also have offensive powers. Q: [36:21] Will we be able to do executions with psychic powers? A: You won't be able to execute players with powers. Weapons only for now. Q: [39:21] Are there any plans for destructible cover to go with destructible walls? A: Not at the moment. We are currently only doing that in siege battles. Q: [43:45] Do we know how much faster the bikes will be? A: No. Q: [44:33] How are you going to handle the entrance to a Tyranids instance? A: You can go solo or with a party. Q: [47:00] Will there be an Ork and Eldar equivalent of the Vindicator? A: Yes, the Warp Hunter for Eldar, but we are not sure which one for the Orks yet. Q: [48:34] When will you label store items for founders only? A: At the moment, everything is founders only. Q: [50:22] Has the game engine been decided yet? A: Yes it has, but we can't say yet. Q: [51:37] Will we see Eldar using heavy weapon platforms? A: Eventually, sure. Q: [52:50] Have you planned interactions between players and faction leaders? A: We would like that, but not at the start. Q: [57:35] Will there be some kind of mentor system? A: We will look into it. We encourage people to get into a guild. Q: [59:56] The devs have spoken about shields. Will they be tied to a stamina bar? A: We have shields and you can't hold them up forever.
Eternal Crusade: Warp Echoes - Episode 9 Summary: [1:08] Introductions. [1:21] Summary of the Twitch episode. [1:48] Production updates. Update #1 [2:06] Faction skill trees. [6:11] A talk about character progression and sub-faction choices. Update #2 [7:39] Melee system update. [10:25] Vote for the fifth Ork clan. [12:40] Concept art. Concept art #1 [13:02] Swords. Concept art #2 [16:29] Crozius. Concept art #3 [18:53] Wolf priest helmet. Concept art #4 [21:00] Mark III power armor. Concept art #5 [22:10] Mark IV power armor. Concept art #6 [24:53] Mark V power armor. [29:17] A talk about mixing and matching armor pieces. Concept art #7 [32:28] Vindicator. [38:23] Q&A session. [51:09] Giveaway question. [52:12] Giveaway winner. [1:00:34] Second giveaway winner. Questions and Answers: Q: [35:35] Will Ork Rocks be featured? A: Maybe, we are looking into it. Q: [38:32] Will faction leaders banter with one another? A: There is dialogue, but not like that. Q: [39:49] What class are the Eldar Swooping Hawks? A: They get their own architect. Q: [43:14] Is there any update for the Chaos/Space Marine models? A: We can show that in another live stream. Q: [45:17] What is the current state of the melee system, will you add combos? A: We will show more and talk more about it in the future. There are attacks that combo into each other. Q: [46:02] Will the Vindicators gun have ballistics? A: We are currently looking into it to see what works best. Q: [47:40] Are there any solution plans to make Ork-shooting lore-friendly? A: The guns are inaccurate but best used at short range. Q: [49:06] Will EC be upgraded as time goes by? A: Continuously, yes. Q: [51:43] Does Warpy live in the studio or with Katie? A: We don't know where he lives, he shows up when he wants to. Q: [52:45] If the team is planning a single continent, will the population be limited? A: There will be a limit, but we can scale and the limit per continent is a percent of the total population. PvE also plays a role. Q: [55:18] Will Swooping Hawks have grenade packs to do bombing runs? A: Yes. Q: [56:15] Since there will only be Chaos and Space Marines, will we not see any Ork gameplay? A: You will see something, but we don't have them ready for a balanced battle yet. Q: [59:16] Will the items from the packs about to be removed disappear? A: We are not removing anything from those.
Eternal Crusade: Warp Echoes - Episode 10 Summary: [31:15] Summary of the Twitch episode. [31:53] Production updates. Update #1 [32:19] Stamina system. Update #2 [33:38] Death-screen examples. Update #3 [34:45] Melee lock-on system. [38:52] Reminders - Ork vote [40:31] Reminders - Cosplay contest [43:32] 3D weapons presentation. Model #1 [43:49] Heavy Bolter Requiem (Space Marines) Model #2 [47:14] Relic Bolter Phobos Pattern (Space Marines) Model #3 [48:03] Relic Bolter Umbra Ferrox Pattern (Chaos) Model #4 [49:54] Founder's Knife (Space Marines) Model #5 [50:32] Founder's Knife (Chaos) Model #6 [50:57] Combat Knife & Pistol (Space Marines) Model #7 [52:03] Combat Knife & Shuriken Pistol (Eldar) Model #8 [52:08] Puncha & Srabby (Orkz) [52:43] World update. Founder access update. [56:06] [1:08:16] Team continents. [1:08:41] Q&A session. [1:23:14] Random giveaway winner. [1:32:15] Giveaway question. [1:32:55] Giveaway winner. Questions and Answers: VQ: [1:08:59] Will subscriber-Orkz have an advantage/benefits over free-to-play(F2P) Orkz? A: The F2P players will only play as Ork Boys while the people that bought the game can play as Ork Nobs. VQ: [1:12:26] Where is the money from the founders program going to? Will there be a Force Staff for Chaos Sorcerers? A: The founders program is not going anywhere specifically, it's just used to make the game. We are not planning the Force Staffs for launch. Q: [1:15:35] Will we have playable models for all the items from the Founders store in Founder's access? A: Not all, but we are working on them. They might come in during Founder's access. Q: [1:17:04] Can we customize our weapons and how much? A: There will be a Mod system that lets you change the stats of the weapons and you will be able to buy different visuals. Q: [1:20:08] Will doing PvE give Tyranid cosmetics? A: We want to and we would like ideas from you! Q: [1:21:39] Have you updated the cover system and how will a Devastator behave? A: We have been working on the cover system and the Devastator animations. We may show some videos on it next time. Q: [1:23:38] Have executions been modified? A: We may show some next week, but they have not changed much. Q: [1:24:57] Will skill-trees have expansions in the future? A: The "skill-trees" are not like in other games, they are just there to unlock new things and you can eventually have everything. Q: [1:26:31] Does the armor wear out? A: No. Q: [1:27:05] From the list of overpowered weapons, how will EC be adding them? A: Items take points and your loadout is limited to a set number of points. Q: [1:29:05] How long will Founder's access and beta last? A: A number of months, as long as they have to.
Eternal Crusade: Into The Warp - Episode 16 Summary: [0:37] Summary of the Twitch episode. [0:54] Introductions. [6:30] Details on the video you are about to see. [6:53] Video of the sound team recording sounds for the Chainsword. [9:30] Details on the gameplay you are about to see. [12:08] In-game presentation of the melee system. [23:58] Q&A session. [41:00] Random giveaway winner. [47:49] Nathan talks about the next State of the crusade. [52:53] Giveaway question. [54:39] Second giveaway winner. Questions and Answers: Q: [4:51] How will you deal with night-capping? A: It's too early to worry about this, but we have a few tricks up our sleeves. Q: [24:59] How do you counter the bash? A: The bash is going to be slower so you will be able to get out of the way. Q: [26:40] Which melee weapons will support classes have access to? A: Apothecary can have Rifle/Knife and Sorcerer can only use Pistol/Knife. Q: [28:15] What other in-game mechanics will there be to help the small factions? A: We are looking at population and territory control. We are looking at giving bonuses to players with less territory. Q: [30:59] Will there be visual representation for choosing only one Chaos god? A: What you choose to use will be visible. Q: [32:24] Will there b an in-game feature to allow cross-faction alliances? A: We are exploring this possibility, but we will have to see. Q: [34:25] Can you do the guard-stance without using lock-on? A: We plan on allowing you to map it separately if you want to. Q: [36:07] How much does the melee system resemble the DarkSouls games and how much has it gone beyond that? A: We want to be unique, but there are not a lot of options. Out goal is to make it fast because this is a shooter game. Q: [41:28] As an Apothecary, why use the Chainsword when the Narthecium is a better choice? A: Different types of melee weapons do different types of damage and use different types of force. A chainsword has more force and can block better. Q: [43:12] Will the lock-on compensate for the Eldar speed bonus? A: You only follow them while you are standing still. You will lose the lock after you move. Q: [44:30] What kind of move sets will we have for melee weapons? A: What varies is the force of the attack and the area that you swing in. Q: [46:15] Will we be able to review weapons and compare them? A: We will look at what is necessary to put on the screen. As we move forward, we will work with the community to see what they want. Q: [50:04] When will the Xenos be added? A: When they have a full compliment of classes, weapons, and vehicles compared to what the Space Marines and Chaos Space Marines have. Q: [52:06] Will we be able to repair vehicles without Techmarines? A: Yes. Q: [53:44] What new updates to we have on the guild systems? A: We are simplifying it so there is just one big strike-force instead of multiple squads.
Eternal Crusade: Into The Warp - Episode 17 Summary: [0:13] Summary of the Twitch episode. [1:15] The inquisition joins in. [2:16] Mathieu Lavoie talks about the Chainsword audio recordings. [3:16] Video of how the Chainsword audio was recorded. [4:00] Work in progress Chainsword execution animation with sound. [9:42] Talks about the new short stories. [10:10] Death Mark short story talks. [13:24] Inquisitor costume image. [14:00] Black Pearl short story talks. [16:43] Fifth Ork clan - Blood Axes. [20:00] Cosplay contest winners. [28:01] In-game battle begins. [48:00] Q&A session. [55:52] Random giveaway winner. [1:00:02] Giveaway question. [1:02:00] Giveaway winner. Questions and Answers: Q: [5:09] What are you plans for the Eldar/unusual weapons? A: We have not started working on unusual weapons yet, but Eldar weapons will be quiet and ski-fi. AQ: [48:12] Will EC have collision detection? How will you handle in-game zergs? A: We will have collision detection, for sure. We will have multiple locations and multiple goals, so sending everybody into one location will not be the best option. Q: [51:17] Are Tyranids and dungeons still guaranteed for launch? A: Yes, but there is nothing worth showing yet. Q: [52:40] Will there be custom death animations for places like the electric pit? A: Very soon you will be able to fall into "the pit" and die and we will have something for it later. Q: [54:44] Will we be able to stream the game in beta? A: Yes, as much as you like. Q: [55:05] What determines whether a Tyranid attack is beaten or not? A: If the "Infestation count" is lowered enough, the Tyranids are beaten. Q: [56:17] Will we be able to use quick-change buttons to swap between weapons? A: Initially there won't be any dual-weapons, we will start with the iconic sets first. Q: [57:36] Will we be able to scroll the camera back? A: We will be working on it to get it to where it is comfortable, but it depends on the weapon loadout. Q: [58:48] Are the weapon sounds finalized? A: Nothing is final. Q: [59:06] Are bikes still being worked on? A: They might be part of the open-beta, but they will be the first thing we work on after launch at the latest. Q: [1:00:27] Will Space Marines be able to join the Deathwatch? A: It is possible, but it is not needed for the beginning of the war.
Eternal Crusade: Into The Warp - Episode 18 Summary: [1:08] Summary of the Twitch episode. [1:42] In-game presentation of the Devastator class with the Heavy Bolter. [7:25] In-game Lascannon action. [8:36] Road to the open world presentation. [8:45] Launch presentation, world map. [9:47] Launch presentation, locations. [10:34] Launch presentation, match based massive warfare. [11:39] Launch presentation, territorial mechanic. [12:41] Post-launch presentation, territorial matches. [15:41] Stretch goal presentation, future updates. [21:46] Chaos leader reveal - Abaddon. [26:40] Chaos vote - Crimson Slaughter. [28:41] Chaos vote - Alpha Legion. [31:34] Chaos vote - Red Corsairs. [37:00] In-game battle begins. [57:58] Giveaway question. [59:03] Giveaway winner. [1:03:33] Random giveaway winner. [1:03:53] Nathan summaries the episode and talks about PlanetSide2 similarities. Questions and Answers: Q: [52:07] Are the weapon sounds final? A: Of course they are not final. Q: [54:38] Will there be screen shake when running? A: It is a work in progress, so yes. Q: [56:37] How will you replenish ammo? A: Easily. Q: [56:43] Will armor take damage and need repair? A: No. Q: [56:51] Will there be invisible barriers/pain-fields? A: The plan is to not have hard blocks, but we will have warnings for you to turn back before something happens. Q: [58:25] Will it be possible to lose all your territories? A: You can't. Q: [58:40] What is your favorite tea? A: Earl grey. Q: [1:01:19] Will everyone move at the same speed? A: We are evaluating it. We might make the Eldar faster and there are ways in which vehicles can move faster.