Eternal Crusade: Into The Warp - Episode 9 Summary: [0:21] Introductions. [0:44] Miguel talks about the how they get ready for each Twitch stream. [3:04] Production update and future plans. [7:31] A talk about our early game module approach versus early access. [19:50] A talk about the studio's resources. [27:24] A talk about the Rogue Trader store. [33:39] A talk about a fix for the spam bots in the forum. [34:48] A talk about the community. [36:33] A talk about the video Katie recorded, interviewing the team. [39:44] Katie's video. [49:57] Q&A session. [1:10:10] Waaagh! Questions and Answers: Q: [50:39] What happens if 50% of the people love the first module and the other 50% hate it? A: It is important for us to listen to the majority of you and not the loudest majority. It also depends on what they hate and what they like. Q: [54:07] How are you going to balance factions when we will see a lot of players playing only Space Marines? A:This is why we have four factions and the free to play Orkz. There can even be guild alliances between factions. Q: [56:33] With Tyranids acting like an equalized against dominating factions, how will this affect a under-populated faction that is winning the war and has to spread its forces thin? A: If you own the most part of the map, you will have to deal with the Tyranids more. Q: [58:41] Are you going to change jet-packs to have more of an arced drop instead of a linear path? A: We are changing the way the jet-pack behaves. Q: [1:01:00] Will players be able to designate the vehicles they spawn as invite-only? A: Yes, there will be a permission-system, at least for the expensive vehicles. Q: [1:02:23] Will melee weapons be upgradable and customizable? A: Yes. Q: [1:03:49] Will we be able to equip different customization parts for each loadout? A: Yes. You will be able to chose your class and your loadout for that class with the look you set up. Q: [1:04:38] Will you make sure that Orkz have green blood? A: Yes, we want to have that.