http://www.tentonhammer.com/intervi...ade-interview-tyranids-pve-nathan-richardsson We recently had the chance to speak with Nathan Richardsson, Senior Producer for Warhammer 40k: Eternal Crusade, on PvE and Tyranids in the game. While WH40k: EC is primarily a PvP focused game, there will be a PvE mode where you fight against the Tyranids and possibly other enemies for the glory of your faction and for the ongoing campaign. While Eternal Crusade doesn't sound like a PvE focused game at all, the Tyranids will provide a more casual play mode while allowing you to continute to contribute to the campaign in the game. We've asked a few questions on how PvE will implement at the launch of early access and what the future will hold for the game mode. I'm pretty excited for the game, which should be hitting early access this fall, and personally can't wait to take out some 'nids with a heavy bolter. The questions follow the renders below. continue.....
"We haven’t started to discuss the plans we have for overnights, the pacing of territorial conquest, how campaigns affect that and so forth, simply because we’re focusing so much on the shooter aspect – but these are constantly living worlds, so why should you not wake up to some more Tyranids in your face? I find it kind of charming actually. Finally you can blame someone else for dribbling on your pillow." @Oveur That is a FANTASTIC line. I don't know how that'd screw over mission objectives over a long term, but it still sounds fun. "Ok boys as warmup we gonna kill us some BUGS!"
Thanks again Grig for keeping an eye out and sharing the news here in the forums. While the open world experience won't be at launch, is anything PvE planned right now for the OWE? Yes, everything we do, we try to do modular, in a pragmatic way, which we can apply more easily to the future expansion of Arkhona and the surrounding area. So not just dynamic PVE encounters but also new dynamic PVP encounters. Or even three-ways. What?" "dynamic PVP encounters" + "even three-ways" = "Here comes a new challenger!" to me. Which is great. Since it's a PvE interview could mean an invasion system in the form of the already mentioned playable Tyranids or also open up into a cave crawling squad winds up in an enemy cave crawling squad instance as a different sort of invasion. So a battle that would start off involving Faction A vs Tyranids/whatever other AI enemies can become a battle involving Faction A vs Tyranids/whatever other AI enemies vs Faction B. Faction B objectives could either be the same as Faction A so they naturally fight over it in addition to the 'nids wanting both Factions off their lawn. Or the objectives could be different but because war, side objectives come along with it to interfere with the enemy. Or their objective could be to simply destroy Faction A and survive. Could even get into the surface world PvP. Say at some point during a campaign Faction C gets a new campaign objective(s), for whatever reason, to go start a mosh pit with Faction A & Faction B who have already fighting over specific territories since the start of a campaign.