I love the graphics, but marines vs marines is only one story. Guardsmen make marines look cool and exciting in comparison. I had a dream last night of a lascannon team entrenched... Nobody cares that a guardsmen can't 1v1 a space marine when he has 5 buddy's next to him. What i'm saying is break the rules and do 50 orks vs 10 marines, 100 guardsmen vs 10 marines... Only then i will save up to buy this game when it becomes 40k universe realistic. Having the game mechanics like this makes play on a new level a far from halo. People will experience the beauty of 40k when you give it to them straight. Thanks for reading
The trailer is a little old and was developed in a short time, but feedback is always welcome. Which trailer are you talking about exactly?
Yup sounds thrilling, do come back with the said 100 people who are content with being cannon fodder for the 40% of the population the LSM will have.
Trouble you have here is that so far, the majority of players are wanting to be space marines (guard will not be in at launch). They are also planning on having one server for all. Since that is the case, they would have to not allow most player on at any given time for those kind of ratios. Also, no one would play the cannon fodder as previously mentioned. The lore also makes eldar out to be fast, and capable of attacking with minimal losses. Chaos can summon horrible things, etc. The game has to be balanced or people will leave in a hurry. For example, if I as a dire avenger have no hope of killing a marine one on one, and since I know the marines will likely outnumber my faction, I would eventually stop playing eldar (or altogether depending). My character's strengths have to be able to match the marine. They will be different (faster dodge/run speed but less armor for example), but I have to have a chance to win if I outplay another.
Are you saying Space Marines should be 5 times as powerful as Orks? This line of thought has been discussed many times before, and it's still a gods awful idea.
A lot of things aren't fair in life, War being one of them. That being said this is a game and people will only play games if their fun, a game where no one wants to play fails at the very point of its existence which is what you would have if the rules massively favour one side over another. This is another incarnation of the many variants of Warhammer 40k out there with different rules to fit a different world. I wouldn't expect the game mechanics of the MMO version to be the same as TT or of a series of books, or even to be the same as single player. Saying that I have no input as to how this might be built into the game but if power over balance between factions can be done in a constructive way that benefits all involved and makes the different gameplay mechanics equally fun in different ways then great. You'd have to make the gameplay of the crippled side so enormously fun it just doesn't bare the thought of not playing them though.
Just like everyone has said, this is a game, and a game needs to be balanced to be fun. Moreover, it isn't a story written by 1 person, so there can't be no bias, you cannot favor 1 faction over another, and you cannot control the game either, players will be the ones to choose whom they want to play as, so you won't always have 50 vs 10, there will be times when SM outnumbers Ork and vice versa. That said, asymmetric balance is the only way to go. In EC, 1vs1, an Ork can still beat a SM, but the way he beats that said SM must feel appropriate to the lore, so an Ork can beat a Tactical SM in melee, but will probably lose in range combat.
If I am playing a Chaos Space Marine and I'm gonna get zerged by hordes of Orks then hopefully they are weaker so that it balances out. I mean I am expecting to face mass amounts of Orks. They better not be equal to an Astartes though.
It's a game, you'll be lucky that the amount of Ork is equal to yours. An Ork will be better than your Tactical in Melee, and equal to an Assault, so you'd better drop them from afar before they can get to you.
in the end of the day with a game like this, you have to ask yourself: do i want a mmo that is exactly true to the lore and no fun, or do i want a game thats close enough and is fun to play? sticking true the lore and im pretty sure you'll see 70% of players running around as space marines, desperately trying to find new players who accidentally started out as another faction. if you find the lore so important: stick to tabletop. this game will have to compromise on the lore, and its to be expected because the medium and the set up are enitrely different, just be glad that this dev team are TT players and fans of the lore themselves. there's enough warhammer crapgames out there.