There should be a gameplay video in July. Just have to wait a bit I guess. Part of me wants to wait till the Skaven are in
I still have some grail knights somewhere But I have all the armybooks and rulebooks up from the second edition. And while I love the lore of 40K more I also am really fond of the fantasy lore. And awaiting the new rulebook to see what is left of the world!
I'm a fan of almost every single faction that isn't included (including Skaven and Bretonnia). Thanks Total War (i'm still going to get you, don't go away )
View: https://www.youtube.com/watch?v=yVgIWhf8-SA View: https://www.youtube.com/watch?v=R80wYsso5sc View: https://www.youtube.com/watch?v=Xk_ewjJnSOI
I can live with this simply because of the following: "Empire, Dwarfs, Vampire Counts, and Greenskins confirmed as playable for release of the first game." I play Greenskins and one day plan to get into playing Bretonnian, so either way I am happy. i got Greenskins and I can kump stunties! "Confirmed fro being pre-End Times. (Karl Franz era*, specifically.)" The only people who would be upset by this news would be Archaon and in particular Chaos Warriors fanboys. With that said, Chaos isn't as popular in fantasy as it is in WH40K and is mostly associated with the End Times story arc where they sweep down from the north in an unending tide (hence end times), the more popular armies being Greenskins and Empire. So I can imagine why they decided to not release Chaos first, with that said, the trailer hinted to Chaos corruption and turning to Chaos a possibility. "*Apparently time has nothing to do with anything. There are no years or dates tracked, and they are irrelevent to the game." This sounds more of a story of Games Workshop, CA and Sega making the executive decision of "People who have never played Warhammer would be confused by the dates and times" rather than anything else so they decided to take the easy way out and scrap it. Bit of an equal parts dick and coward move to be honest, don't patronize your customers damn it! But, then again when people see on the side bar under end turn the year ~2510 IC; Which would be the starting year were it displayed since the story is set during the middle of Karl Franz reign unless you are a lore obsessed nutter (like us) then the dates would really confuse you. (The date system in Warhammer makes the date system in other fantasy look understandable by comparison). "Naval combat confirmed for NOT appearing in the first game." Makes sense for two reasons: First reason, CA spent all their time and effort on getting aerial combat and the new game mechanics functioning in the engine and put all their time and effort into the races that they simply don't have time to add ships. Second, Games Workshop's current indecisive and loosely constructed navel elements of the Warhammer fantasy universe and lore, they simply don't have enough of and a large enough variety of different official designs and a set of all the different tiers of navel classes of ships for every race in Warhammer fantasy, so if CA were to include it a copyright issue would ensue (like the issues with the Blood Ravens in Dawn of War, GW wants to avoid that in the future, where they lose control over parts of their IP), as far as anything to do with navel combat in the old world we only have a couple of off-shoot games which were both discontinued shortly after they were made, which are Man O' War and Dreadfleet. Both of whom were quickly thrown into the 'Specialist Games' basket of "It doesn't sell so we'll not bother mass producing it anymore" and then left it to die a slow death. But of the few examples we have seen of Warhammer fantasy ships, they are so extremely ornate they make ships in every other fantasy universe, including Narnia look plain by comparison. Imagine a glimmering white fantasy castle with waving long banner flags sitting on top of a giant long classical 17th century style ship which has a long ornate dragon design built into it's frame, yeah that sort of extravagant design. "According to CA, each game in the trilogy will function as both a standalone and an expansion, adding races and new areas of the map. Hopefully, they'll also add new mechanics as time goes on, but we don't have confirmation on that yet so we'll see." Sounds like CA have been hanging out a lot with Relic and decided to approach the game from the same standpoint they did with Dawn of War II, also it seems both them and Sega thought that splitting the game into 3 and introducing new races where they have the opportunity to fully focus on each and give each all the care and focus they each deserve for each expansion is a better approach to allow for them to stretch out development time over multiple years and at the same time satisfy their publisher's want to turn over a profit. To be honest I don't mind spending money for each game every couple of years, no one had a problem with that with Dawn of War II, not to mention in this case, I assume each time we'll be getting pretty much a full blown proper expansion this time around, with new campaigns and entirely new and entirely different races, something no one has ever had issue paying full price for, so long as people believe the cost justifies what they get, their ethically comfortable with giving their money away for it. If people think it is worth $50, they will pay $50 for it happily and not have a sook about it.
Quite agreed. I figured it was worth throwing out there, because until it was clarified there was mass panic (at least over on TWC) about how it might be set in or after the End Times, which would cause it to suck horrendously and be something of an automatic flop. As that's been addressed, thought it should be posted over here as well. There are some mixed opinions on it, really. A lot of folks are pissed because there won't be anything like seasons in the game, which they see as a step back. Right now, it seems like CA is trying to validate the decision because it implies that we can have considerably longer campaigns. You're not pigeonholed by the year and who's supposed to die when, because otherwise it would be a fairly short campaign. Trying to artificially stretch it out (by going for larger numbers of turns per year) would result in a lot of "dead" turns where you're just waiting for things to happen. They were also smart enough not to include seasons for the sake of seasons, which would lead to absurd observations like "Welcome to the Old World, where we've had 300-and-counting summers and it's still not next year!" I'm of the opinion that having some better way to keep track of the passage of time beyond how many turns it's been would have been nice, but I can appreciate the implications of just removing any concept of time as it relates to the game. Current speculation varies quite significantly. The pro-naval crowd seem to be expecting naval combat to launch with whichever game they include the Elves in; a significant portion just hope that it makes it in at some point, even if not until the last game; still others launch into hysterical tirades over how much they hate naval combat and hope it goes to die and a hole and stays there. Mixed opinion is decidedly mixed. Speculation as to why, exactly, we aren't seeing it in the first release (again, no word on if we'll see it at all throughout the trilogy) is decidedly more calm, but equally varied. Some suspect it's a function of the map layout thus far-- we haven't been shown anything official, but speculation based on the primary holdings of each of the four races confirmed to be playable in the first game leaves not very much area where naval combat would even be applicable, so that's a pretty plausible reason why it's not included as yet. Others share your assessment that they probably just didn't want to be bothered with naval combat right now, given that they have to introduce flying, which is something they've never done before. And others also agree that while land combat in Warhammer is ridiculous, naval combat is especially so-- many have voiced doubts that the current engine will be able to handle anything the size of those ships, especially in any significant number. There are certainly those who really believe that we'll probably see it at some point, although whether this is their hope getting the better of them I really can't say. They primarily cite the old specialist games like Dreadfleet and Man O' War as having at least laid the groundwork such that CA wouldn't have to do all that much inventing, but merely implementing. They say that, unlike aerial combat, the groundwork is already there (naval combat may have been crap in Rome 2 and Attila, but CA has proven that it can do a fairly respectable job of naval combat when there are cannons involved), so it will mainly be a task of adapting and tweaking, like much of the land combat. I'm not really sure what I think, myself. I'd like to see it, and I'd even like to say that I kind of expect to see it, but at the same time I'm rather skeptical. Until I hear definitively one way or the other, I guess I'll just sit in the corner over here and hope I get my ironclads... (and proceed to make as many terrible "you sunk my battleship" jokes as possible should it be ruled out entirely for the series). Again, you and I agree. There are still plenty of people having a hissy fit over the fact that they're not giving us everything straight out, but anybody with half a brain and familiarity with Warhammer knows how absurd that idea is. Assuming they take their time and deliver a quality product, I'll be happy. And if they prove that they can do that, I'll probably buy the various DLC's because I don't mind doing that for a good game. (I've always been partial the "expand-alone" approach, anyway, so in many ways I'm even happier that they're doing it this way). Of course, it's still a long way off until we'll have any proper gameplay to look at and assess, but until then we're in a very "wait and see" sort of position. For now I'm going to allow myself to be hopeful-- if a bit skeptical. ------------------- Thought of the day: Hype and hope may only be different by one letter, but the difference between buying blindly into outrageous expectations and allowing yourself to want something to be good is a world apart. Always leave room for hope, but never buy into hype.