By mistake i started a campaign with small unit size. Here are the pros and cons I gathered. Pros: -performance: 20v20 army clashes are much more smoother -magic impact: casts are more meaningful during the battle, since many foes fall with each spell, and remain to the ground -troop management: overall directing troops is better, as less models are likely to get stuck in certain engagements while trying to flank or disengage Cons: -battle duration: due to the reduced number of models per unit without stats scaling, battles are most of the time ending before the fifth minute -magic impact on heroes: since spell cast doesn't scale with unit and health size, single target spells are able to one-two shot any hero, or the caster in case of miscast -B-L-O-O-D-Y AGENTS!: you thought agents are annoying? what about them bsing able to one-two shot your generals because of their low health? Have fun replacing your commanders every 2 turns.
Some generals should just get agent immunity IMO. That was always Grimgore's thing. He just bull rushed in and no one could stop him unless they did some kind of army affecting magic or took away all his support.
I'm so deep into the game, and I've barely left Norsca. I've spent the whole time so far trying to awaken and subjugate all the Norscan tribes. Is their a turn limit?
I don't think there is. Honestly though, trying to awaken all the tribes is a waste. I mean its a good way to farm xp and level up your heroes, but it really can be pointless, 9/10 the vassal tribes will wage war with each other, at which point you need to decide who you will back OR, if Varg or Skaeling is around, you will need to baby sit your new vassals so they don't get wiped out. To add salt to the wound, often while you roam the North, Human factions will start sending armies and Heroes North, and this can be a real pain as you have more enemies than allies. All I do now when I play chaos is I quickly run through the Northern Waste lands, get my 4 tribes awakened So I can unlock Sigvald and then I peace out and start sacking the cities to the south. Often Skaeling and Varg will follow you down into Kislev and as you leave them alone your relationship with them will improve and you can strike up peace treaties with them.
I actually am at that point where I can wipe out the Varg, let the Skaelings occupy all Norscan villages, and then wipe them out, awakening all the tribes I come across.
When you awaken the tribes, make sure you subjugate them and make them a vassal. If you just awaken them they will eventually start to fight against one another, and that can lead to a real headache. I did exactly what you did, and as I was awakening them, some of them splintered off from my alliance or they declared war on each. I ended up wasting a solid 70ish turns cleaning up the infighting on top of the 50 i had already put in.
Because Grimgore > axe to the head. Seriously that would probably just piss him off more than anything else.
Same strategy here, I made peace with Skaeling and proceeded to bitch slap any Varg force I encounter. at the moment I only awakened a tribe, so that I can avoid annoying infighting. Is it 100% sure that infighting won't begin even among vassals?
It was a quiet day in Norsca, an odd thing in that chaos blasted land. Many tribes had already been put under Archaon's iron boot and awakened to the truth of Chaos. The Varg still resisted, they resisted as fiercely as any true sons of Norsca ever would. Sigvald the Magnificent led his force on the coatheels of Archaon's rampage. Unlike Archaon and his army of heavily armored Chaos Warriors, Sigvald had only thus far amassed an army of mauraders and a few packs of hounds. Still it was enough to pillage what he could and work his way towards the prestige he knew he deserved. Moving through a narrow mountain pass the day's small peace was shattered as three full armies of Varg sprung their trap. With Archaon pillaging several of their villages ahead of him Sigvald had no hope of reinforcements as thousands of rival Mauraders and hundreds of dogs came in from all directions. The battle was bloody, it was everywhere...Chaos. By the battles end Sigvald's army was a small shell of its former self. Only a few hundred mauraders had survived, none of the horsemen had lived, and what dogs were left had long since fled the field. Corpses littered the snow covered ground from the hills in the north to the flat landscape in the center, back to the hills in the south. The fiercest of the fighting had taken place in the center...where a gargantuan pile of corpses rested with a single untarnished spot in the center, save for the bodies of the three enemy commanders. There stood Sigvald, with a kill counter just under 800, and still looking fabulous. Nothing so far has quite struck me like the sight of hundreds of hairy, chaotic norscan barbarians fleeing in terror from the man in frilly gold armor.