I'm actually for trying two things: removing the kick on the d.bash/parry and replacing it with damage on the clang instead; and seeing what friendly fire would look like on melee--at least for a short while. I think this would actually solve 2 issues right now: the inability of ranged classes to fight back against melee specialists due to a gimped parry and the wild, mindless swinging you see when 3-4 melee guys cozy up around the capture point. Even 1/4 the damage on friendly-fire is enough of a deterrent to prevent groups of JPA/stormboys from mashing RMB in close quarters (AKA every capture point in the game right now.) It's long been a known issue that the parry/bash has under-performed in most patches (and plain hasn't worked in others). If the devs are set on having a stun, at least make it a decent stun. My bashes barely let me get 1 hit in as a tactical/ranged when the kick connects. This means I really don't stand a chance against a competent player unless someone else intervenes or they screw up pretty badly.
But "Power Attack to the back of the head" is my flavored method to ensure an immobile patient for narthecium application Also, melee TK would pretty much ensure I get killed more by allies than enemies in any match, it's already pretty close to 1:1 already...
No no k/d is fine (I think? Not a fan of keeping tally of it, and no D stat at end of match recap). I was referring to the ratio between the times I get killed by enemies vs by "friendly" fire.
It's not as direct, not as blatant, and in most cases, it simply works out for the fast attack spammers. It's also not punishable under the current system as far as team kills go.
The issue is not so much that melee is too powerful, its that everything else isnt comparably powerful. Tactical has potential, but only with a ton of mods and wargear. One of the storm bolter mods is a -50% spread modifer. Using that gun without that mod is almost not worth it by comparison, and that mod comes from either the 30k box or the 12k box. Right now devastators are lethal at range and melee own anything inside of long range. Tacticals are supposed to be able to adapt to changing situations and be OK in every range with wargear leaving you the option to specialize if you want. Right now theres no range that tactical owns the space in. You can argue that long range with a scope or mid range with a storm bolter/modded boltgun, but in either case id take a devastator. In close range the devastator is still better with the multimelta and the plasma cannon because he can guarantee close range kills even though it kills him too. Tactical has nothing it excels at right now because all its weaponry needs to be fully modded to compete with stock melee users.
To beat anyone you need a Team. You wanna play solo - go play some ordinary shooter. And ask for balance there.
I think you don't get the point. To win the match you need a team. To beat someone in solo, in 1v1, you are not supposed to need a team if the game is balanced enough. And stop saying that stupid thing of: "Go play some ordinary shooter". I've played several shooters, don't need to go to another just because this has no balance in terms of melee/ranged.