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To launch (our fantasies) and beyond!

Discussion in 'General Discussion' started by Oveur, Aug 25, 2016.

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  1. Nathan Richardsson Oveur Senior Producer

    The ultimate playground for your Warhammer 40,000(R) fantasies! That is our 10 year mission statement.

    As a Founder or Early Access customer, this should sound great and while our past 4 years have been tumultuous and an exercise in visible dirty laundry due to our policy of transparent game development - where you’ve seen features come in and out, redesigned, iterated upon and still in progress - we’re suddenly launching.

    On Friday Bandai Namco, our Publisher for North America, Europe, Australasia and Africa announced the release date for the PC version of Eternal Crusade. This is supported by their marketing campaign and boxed release in Europe. The announcement also covered moving back the consoles, a common strategy lately with online games.

    The reason is simple: There is about a 3-month lead time to get a gold candidate into a box and on the street for consoles, but on Steam it just takes a push of a button on a Steamworks webpage. Now I consider myself mildly insane at best, and even I would be able to push that button within a minute. Moving the console release back gives us more time to work on the game with our entire team than we previously had, before we launch it on console. In the words of the press release:

    “We are committed to delivering the best experience for the release on September 23rd, with a PC version that matches our ambitions in terms of content and quality and sets the runway for our free lifetime expansions. To pause the development of the console versions was a tough decision but will result in an optimized and extended experience when released.” - Stephen Mulrooney, SVP Behaviour Digital


    “But the game isn’t finished yet!” you say.

    That’s entirely true and it never will be. An online game is a service provided to you by us where we commit to develop the game fully after we launch. This is not a new model and I was fortunate enough to be part of that strategy back at EVE Online where now 13 years later, expansions are still free and the game alive.

    This is also why your dreams have not been ruined – yet – by the crusher of dreams. What we are doing is that we’re still on plan to launch the base game, paving the way for those free expansions. For us as developers there is no difference, we just keep on developing. For you as a customer, you still have the game and will forever, slowly but surely as it becomes the ultimate playground for your Warhammer 40,000(R) fantasies.

    We made an infographic a while ago to try and clarify what we intended to have ready to launch. It’s all up to interpretation of course, and if it isn’t in at launch that just means it’s in a future expansion. We never cut any features; we only moved them into a free expansion. Well, unless that feature turns out to be shit, unachievable technically or both.

    That still stands, and while we can debate about the depth of the individual systems at launch, rest assured, they are scheduled for updates and depth within the first quarter of launch.

    For example, in production already for post-launch is the Terminator Equivalent Class, more maps, more Wargear and at least 2 major updates to the entire meta-game (territorial conquest, campaigns, guild warfare etc).

    Then we have what we’re adding before launch, the meta-game systems, Veterans, cosmetics, new Advancements tree, the associated Wargear and variations to weapons, supply drops (“free lewt” and larger reward boxes).

    This is all on PC so we can deploy this all quite easily on Steam with a day’s notice. Balancing also continues ad infinitum and we have people dedicated to that task long-term, since we’re always adding more and more Stuff™. It’s what us online service people are used to and have been doing for ages.


    Wait, free lifetime expansions? How can you expand a game so much after launch?

    That’s actually the easy part. With a foundation in place, making a system deeper or broader is easy. Adding more game modes, roles such as Warlords, classes, sub factions, maps, NPCs, weapons and meta-game elements is pretty trivial in comparison to developing the base systems.

    The framework is already in place and the philosophy we use is the same as most other games of late that aren’t MMORPGs: MMOs. Massive as you play in the same world as hundreds of thousands of other players. Multiplayer because you’re either competing with or against other players. Obviously online since it would be plain weird to have a hundred thousand people living inside your PC.

    For the sake of argument, let’s call this philosophy “Hub and Spoke” and as part of becoming the ultimate playground for your Warhammer 40,000(R) fantasies, and how that happens over time, I made a picture:

    [​IMG]

    The plan goes like this: from a hub, which to begin with will be the Garrison, you will choose what kind of game experience you and your friends want to enjoy at that given time. You “fast travel” to it and voila, war and hilarity ensues. The “hub and spoke” model will give us the freedom to craft a much better experience than a contiguous open world would because we don’t suffer from the constraints of making everything fit together. It also allows us to scale up players so much more than one big open world, which plays a lot into matchmaking and the metagame.

    Tank Battles is a new game mode with new maps. Large Scale and asymmetric PVE is also just a new map with a new game mode, just like PvPvPvPvE*! New NPCs and game modes can be added to all maps that already exist. Mutators can change the combat of every single environment we create and have created.

    What I’m trying to point out is that, despite popular belief, we have no intention of going anywhere; the intent is free lifetime expansions to reach the ultimate playground for your Warhammer 40,000(R) fantasies! That is our mission.

    We will be ready to launch, we will continue to expand for you for free and we thank you for your continued support. We wouldn’t be here if it weren’t for your support and the recognition of you and your reviews which is why we still live. While we know there are people with doubts (as we read the negative as well as the positive reviews) it’s not going to stop us from trying to make the game we’ve been dreaming of.

    Your fantasy is also ours. Reality sometimes affects our progress but that doesn’t mean we give up on that long term goal.

    [​IMG]

    Nathan Richardsson
    Senior Producer
    Warhammer 40,000: Eternal Crusade


    Warhammer 40,000: Eternal Crusade is now available on Steam Early Access with a special pre-order 12 weapon package, 20% discount of retail price at $39.99 USD and 20,000 Rogue Trader Credits for in-game purchases. Eternal Crusade is not now and never will be pay to win. We could be Pay2Grim if we are forced to do a DLC if they change our rating, like $1.99 for say, a Grimdark DLC. Skulls for the skull throne. You didn’t hear that from me though. And what are you doing reading all the way down here anyways?

    -------

    Adding this reply here:

    Hola everyone,

    Catching up on feedback.

    You're absolutely right, I would love more time and money, like all game developers in the world, ever. I would love not having any commitments to various partners and whatnot but we do. I would love to change many of them but I can't. Some were before my time, some after. Some above my paygrade, some not.

    So while it might look like it's me being intentionally evil with you because I want to hurt you or run away with your money, these decisions by all parties aren't taken lightly and right now, this is the route we believe in is the most likely for success based on all circumstance, unless something changes.

    It might not be clear but between launching and not having a runway after we launch (money for development, servers etc.) and launching and having money for development servers etc. I'd rather choose the latter.

    Risky? Yeah, even deciding to do this project in the first place was highly risky and when I came in I even had my doubts we could ever pull off half of the promises within a reasonable amount of time and money but we changed early to reach a game we believe will be solid as a foundation to expand upon.

    So of course I believe. Otherwise I would have left. I choose to be here, not out of necessity or money that's for sure, I do it because I love Warhammer, I have nothing to prove as the games I've worked before are easily approaching a billion dollars and I care deeply about us as a team and will do everything in my power to make sure we're best positioned for the future with food on our tables while fulfilling yours and our fantasies.

    Nathan
    Skeletus, Brujah, Kinotsu and 45 others like this.
  2. 0strum 0strum Arkhona Vanguard

    Sooo... are you deploying the next patch?
    omarx, Ashgarm, Iyan and 4 others like this.
  3. Arcanis Arcanis Drill Abbott

    The lack of a beard in that picture, if it is current, seems to indicate they should.
    Sofferenza likes this.
  4. Can I wear my $1.99 Grimdark Skull on my Dark Reaper?
  5. GT3000 GT3000 Xenotechnologist

    September 23rd is D-Day. I wonder how the Steam reviews will fare.
    Korel likes this.
  6. Steam is a cesspool anyway. If you rely on Steam forums/reviews for accurate...anything..you have problems.
  7. DjemoSRB Djemo-SRB Preacher

    But do you believe this? Call me what you want, but thats like a month away, and theres tons of stuff thats still missing/untested.

    Most maps have broken cover (cant climb nor vault) everywhere, you still get stuck on every single possible pebble like its a brick wall, balance is lacking to put it in the kindest of terms, polish is missing. But most of all, it feels like theres allot more testing that needs to be done here, why did you guys decide to skip on the Beta??? We havent had the chance to test the elites, anything but the barebones progression tree, theres literally still mechanics that are yet to be added that havent been tested (Khorne Mark, Apo/Painboy secondary mechanic, Banshees etc.).

    What most of us fear is that it wont be delivering the best experience on the 23rd, and that the public outside our tightly knit little fanbase will receive this unpolished and bug ridden launch (i still have like 12 support tickets about bugs unresolved, and thats just me alone) quite poorly, which could end up with a dire scenario that the game wont be getting enough funds post launch to fund all these free expansions.

    Maybe you guys have an ace up your sleeve and theres this giant patch that will make everything into rainbows and unicorns and will get us set for the launch date all nice and comfy, i sure hope thats the case, but you can understand why many might be skeptical, with only a single month left to go with so many things yet to be added/fixed.

    Heres to hoping everything goes swimmingly but, how confident are you in the above quote from mr. Stephen Mulrooney?
  8. THE NATHANIMAL EventHorizon Arkhona Vanguard

    Steam has become the Yelp of video games.

    "They brought me water, but it was too wet. 0/10"
  9. Yeah, pretty much. Total war: WARHAMMER has mixed reviews and the recents ones are almost in the bad spot. But the games is a lot of fun! I don´t really understand.
    EventHorizon likes this.
  10. bigcracker bigcracker Arkhona Vanguard

    Usually posts like this give me hope, but this time I just don't see it and the light at the end of the tunnel is not there. I have nothing against the Dev's or sour grapes, I want to love this game, I want to play it for hours on end and every time I try to play the bugs and balance just kills the fun of it for me. Now the excuse of its Alpha wont do because it will be a released game and its going to be a $40-50 game. I really hope you guys can pull it off and will support the game. For the Emperor!



    Steam is not the problem at all. The ones you have to worry about are TB and Joe. TB and Joe's reviews get around 1 million views per video, which is a ton of potential buyers and bodies to fill the game with, both are also huge Warhammer fans. The youtubers/streamers are the biggest concern because they all have a huge community and people will buy and play the game at the drop of hat if these guys like it.
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