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Time To Get Started On "counseling"

Discussion in 'General Discussion' started by Warsmith_Matt, Oct 28, 2013.

  1. Whiskey Whiskey Subordinate


    Agreed, just as everyone has the right to disagree. As far as getting out of hand (which I did and I apologize to the rest of you for that) that for me was the end of it. You will not see any more back and forth between me and that person. We can get back to the discussion at hand now.
  2. Whiskey Whiskey Subordinate


    In that context it may work and that (Closed Beta) is about as soon as I would support putting a council together. Again, nothing wrong with identifying the positions, but wait until we see who can do what before we fill those positions with names.

    Pretty much the end of my thoughts on the matter.
  3. Unglory Unglory Subordinate

    Hmm i seemed to miss a few things since my first post. From what i got from OP's point was not to assign players to the position (2 years is a long time) but to create player ideas as to what the structure should/could look like.

    Fireeye said:
    Considering the very first War Council would be somewhere in the Beta or maaaaybe even in the Alpha, I think the playerbase wouldn't be quite as . . . special . . . as it will be after launch. So essentially the Devs would form the first War Council and would then give the reins to whom they consider the most competent as soon as possible. Said people would then serve as Councillors during the Beta and could potentially carry over to post-launch before new council ellections are held and a wave of new F2Pers vote Pewdiepie into office as the Spiritual Liege of the Space Marines.

    I think I messed up somewhere


    I never thought of the Dev team leading from the start, thats a pretty awesome idea.
    The Great Wolf likes this.

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