... When did I say you would make it high accuracy? Why would you do that? Make bracing all about recoil, it doesn't have to improve bullet spread. Low accuracy, high ROF, same as any other chaingun in any other game. Incentivizes people to not run around in the area under fire, but isn't an instant kill, it just, well, suppresses. I keep referencing other games because that's the heart of my argument. This isn't a hard concept. Tons of other people have done it. Maybe there's a reason none of those implementations look like ECs.
I had edited that post. TLDR, if it's not accurate, no one will care that they're being shot at by it. Because they realize there's a low chance of actually being hit. Low accuracy High ROF, suddenly you have a useless long range gun. Who says it's a long range gun? I do. (271 meter suppression to protect Zero running across the bridge) If my accuracy were bad, or his accuracy weren't bad due to suppression, Zero would have died because the enemy would have ignored my attempts at suppression. The current suppression is the best way to do it.
...Isn't that the whole point of the high ROF? Ok, since obviously examples aren't working: a high ROF, low accuracy gun does: High damage at short range, offset by slow turn speed (don't charge devastators from the front, like you said in OP - flank) Medium damage at medium range over a large area (enough to suppress, not enough to instakill) Low/inconsistent damage at long range, due to overextended bullet spread. Right now the heavy bolter does: Annoying bullshit stunlock at every range Crap damage at every range The idea is replace the second with the first.
We already have the storm bolter. Nice try though. YOU SEE SUPPRESSION WITH THE STORM BOLTER? NO? OH BOY I WIN. At medium range, if you try to suppress with the storm bolter, the enemy ignores it 100% of the time, and just shoots you in the face and kills you. Also if you think that post was OP, you should check how many pages this thread has.
aaaand that's my queue to leave. (can't believe I just spent an hour of my life trying to explain why stunlocks in a shooter are a bad idea.)
I really dig the heavy bolter in this, just like I did in Space Marine. I think a lot of people don't like that it's very much a defensive weapon and not something you can run around and dominate with.
I'm just sick and tired of people getting mad at effect based suppression systems in games to the point where the devs make suppression worthless. No one cares if you're shooting at them in a video game, no matter how much damage you do. But they do care if they can't shoot back effectively. Seeing suppression treated as a legitimate debuff in EC makes me want it to stay that way. And before anyone drops the AWP IN COUNTERSTRIKE IS SCARY argument. That is a competitive game where you don't respawn, and staying alive matters. It's completely different.