Background Image

Thoughts on Current State of The Game?

Discussion in 'General Discussion' started by acepost, Jun 20, 2018.

  1. Teef Trooper909 Recruit

    Tactics don't belong in the 40k universe? what the actual fuck on a stick? its a tactical board game first and foremost and even in lore Space marines can be very tactical depending on chapter and book of course.
  2. Kjall Kjall Active Member

    Nothing screams tactics like charging the frontlines with swords.
    Not guns, swords. The fact that in that universe a melee weapon is just as favorable as a gun if not more already throws any potential tactical gameplay of it in a shooter straight out of the window.

    Please elaborate then how would you make EC a slow paced game without making it a steaming pile of shit?
  3. Yet they don't call it Warshooter 40k, it's called WarHAMMER 40k for a reason.

    Want to take the Hammer out of 40k ? sure, it'd be like taking both the Grim, and the Dark out and just leaving Vanilla.

    Then before you know it all your left with this;

    And you don't want to be left with that^
  4. acepost acepost Active Member

    Its WH40k alright, but no thunder hammers :p
  5. Lady Rheeva Steam Early Access

    I mean...EC is not a military simulation. That doesn't mean that there's no tactical gameplay. Small-unit-tactics an be very efficient and a lot of fun to execute, even tho the high TTK and stacking on points often botches it.
    It's more that the fraction of players who can pull that off doesn't actually have to because they can just slaughter their way through most enemies by brute force.

    Just gonna point this out: You want more tactical gameplay but, at the same time, getting two Lascannons to fire at the same Serpent is 'asked too much' in terms of teamplay for 90% of our population.
  6. acepost acepost Active Member

    The Devs are working on increasing the player population, but I wonder is it newbies are scared to play this game?

    Is it hard for newbies to pick this game up?
  7. extremely
    Especially when I've encountered guild stacks in I think 9 of my last 12 games...
  8. Mauf DrMauf Subordinate

    EC is not more or less difficult to pick up than other games out there. The lack of proper tutorials doesn't make it easy but anyone with more than two lonely brain cells clanging together in their head should be able to provide something to a team and figure the basics out pretty quick.
    MyrkkyTiikeri, Atsidas and Krayt like this.
  9. Updated Opinion:
    Game's unplayable if you're not part of a guild stack because about 75% of my games (yes I have been keeping track) in the last 2 days have been against guild stacks.
    It is not fun for people outside of guilds to fight guild stacks
    Not everyone wants to be in a hyper competitive win at all costs environment when playing a game, some of us just want to play for fun. Most of us would rather play pugs than have a 1 sided game where stacks of up to 15 people (seen multiple with over 10 in a stack) destroy pugs in the most boring ways (AV spam and then camp with heavies/tacticals, triple capping very quickly so the game is about 3 minutes long, guild ends up with average 20-39 kills, pugs with average of 5, ect...) (data to back this up here: guilds are the most common reason people quit a match)
    I am fed up of one sided guild stack games and before someone does don't tell me to join a guild (I already tried that, I don't like it), cancer is not the cure to cancer.
    If the guilds played more fair/in a more enoyable way (used challenge tokens when in large stacks, or split warparties if they get a big stack, didn't spam AV to no end), it would be a lot more enjoyable.
  10. Kjall Kjall Active Member

    I don't want melee out of the game, I'm just stating a fact that due to melee nature, making EC a proper slow paced "tactical" shooter is absolutely impossible.

Share This Page