and I like mine, sneaking up on people, tickling them while they try to sleep and pour nurgles rot in their morning coffe.
Well if ya'll want to be like that, I prefer mine teleporting around casting doombolts.....buuut I'm not hearing that from the developers just yet lol.
Axes are gonna be the way to go in the lack of a force staff. Just because of rule of cool. Unless the sword for some reason makes me more durable, because as a sorcerer aligned to Nurgle you know damn good and well that I'm not dying if I don't have to.
I'd like to see spells have different % s based on the chaos mark compatibility with target for buffs. Same mark highest %, hated mark lowest, other mark base %. Should encourage god squad tactics.
Do you mean an AS buffing another CSM with the same mark having a bonus effect while a hated mark (since the Dark Gods hate each other that would be every other mark) would have lowered effect, and then Undivided mark (only "other" mark I can think of) gets base effect? Doesn't sound good to me. The CSM sub-factions involved so far are Undivided. Squad tactics should be encouraged but same god tactics left up to player choice of having a theme since the marks could influence playstyle and versatility to shifting battles.
Overall undivided. Warbands and individuals are regularly dedicated to one god. It could be used to bridge the different subfactions in the middle of battle. Especially if chaos marks are role favouring.
Similar ideas have been thrown around, and that just isnt going to be any sort of fun nor create anything positive. This is one of those examples where gameplay>lore. It brings nothing to the table but unneeded negativity to the faction that needs to function in an overall collective manner. When i cast my protection of Nurgle on a Tzeentchian player ingame you can be sure he will be glad i saved his ass, and would rather thank me then start spitting in my face or giving half his buff away due to a arbitrary mechanic, cause thats just how teamgames work (and should work).