On the Anvil of War are the strong tempered and the weak made to perish, thus are men's souls tested as metal in the forge's fire. Scourge the Orks, so they may never return to Arkhona. Eradicate the Iron Warriors, for their betrayal on Istvaan. Engulf the Ever-Devouring in flames and stop the hordes. Suffer not the Witch to live. Rally, Brothers of Nocturne! Brothers of Nocturne, Sons of Vulkan, Defenders of Mankind. This is a Thread dedicated to the Salamanders. I wish to see how many Salamanders there actually is. I keep on looking at the 5th Sub-faction vote and see alot of Salamander votes, but yet not many actual Salamander fans! So, take heed. I hope someone can elaborate on the above aswell. Why I love Salamanders? I myself will start it off, with saying I hope for some love for Salamanders. For me, I wish to see Salamanders make it in the game, regardless of 5th, 6th or whatever. But them making it in the 5th sub-faction doesn't hurt either. I like the history, the colors, specialisation and their heroic presence with civilians and such. Not enough with that, they have the sickest cosmetics Imo. With Firedrake Skull adornments and Reptile(Firedrake) capes and shrouds, I think they could offer a whole lot of "New" to Arkhona. With the skulls of Dragons, hanging from your belt and a Red, scale-filled cape hanging from your waist. Finally, a set of armor generally adorned with Flame symbols and Dragon-like symbolic emblems and trophies. So while having really unique looks, with alot of the Salamander Space Marines having unique looks, they've been known for their Terminators and pretty much overall just Cosmetics. Yet, even with this amount of "cool" bling bling, they still manage to keep a very heroic posture, giving countless amount of Space Marine lives for Civilians of the Imperium and sacrificing again and again. And still, they come out on top. With the majority of the chapter actually lost in the Istvaan conflict, they still maintain an important presence in the 40k. Striking down on Armageddon with full might, in all three sieges. Even when the forces of Chaos did a daring move, to assault the Homeworld of the Salamanders, Nocturne, they were beaten back by the Salamanders Master-Crafted gear and spirit. They were eradicated and the remains of the Chaos forces, were sent onboard a Hulk into the Sun. rip. With the Salamanders being able to maintain their equipment to a incredible status, they're all incredibly good smiths. Also why the have some of the best and most maintained armor of the Space Marines of the Imperium. Their weapons include, bringing the Heat and leaving the enemy at nothing but a piece of burned Meat. Their iconic weapons, is not just the Flamer. They use Meltas and Plasma just as much. Specially Meltas. They excel in Melee aswell, with another reputation for them being their hammers. Iconic weapon for Smiths, don't you think? Now, that a overwhelming menace of Orks has arrived at Arkhona, Several Warbands that staggered the Salamanders in the Istvaan system and a Tyranid horde approaches, Salamanders were deemed to arrive. With the importance of Arkhona, surely Orks shouldn't maintain a presence there in the coming thousand of years. Their spores would spread like wildfire and stopping them would be near impossible, unless they were scourged from Arkhona. Just like all the enemies of Mankind that show up in Arkhona, they should be smited. They say a secret, that perhaps no one has discovered yet lies in Arkhona. Perhaps, this is another artifact, that Vulkan left in ancient past for his sons to unlock. With a dedicated force, focused on finding these artifacts left beyond their Primarch, they could maintain a presence on Arkhona, exactly for this. There's 9 Artifacts, with some of them already found and more to be unveiled. The Tome of Fire, can be deciphered and from that they can find the artifacts, one by one. This would mean, that the Salamander leader could be Vulkan He'stan. The Forgefather of the Salamanders. His duty is to track down and retrieve the Artifacts, whatever the cost. He can call upon as many Salamander forces as he wishes, yet in a reasonable extension. He bears three of the Artifacts, one an armored gauntlet that can exhale flames, a Cape made out of legendary Firedrake skin and The Spear of Vulkan. He seeks more and perhaps Arkhona could be his next target? Keep up the flame, brothers. I made a couple of signatures for people who would like to use them! I will continue to make more signatures here, check in for signatures, perhaps just not of Salamanders! I made these quick, I will make alot more detail on the next ones coming! I have to go for now, I will props configure the size of the pictures, if they don't match and such!